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Apprehensive
- Posts: 33
- Joined: Sat Sep 18, 2010 8:10 pm
Keys
Just an idea..And btw i DID search the forums for this..there should be a keymaking command,, or skill, that allows you to make copies of keys without moulds, or lets you create a skeleton key *make that part require you have an extremely high lvl in whatever* i mean thatd be kinda cool...just saying..and no im not saying just a keymaking skill, cause i kno there is already keymaking..but a skeleton key...awesome..make it require..idk..6 bars of wrought iron?
"And twas then that the Hearthlings lived side by side with the Boars that Jesus had most gracously set ablaze. And Bobo-Fet was intrigued." - Hearth, 7:32
World 3 - Present
World 3 - Present
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Keys
<avu>Let's make gates even more useless than they already are!</avu>
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Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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cgbnab
- Posts: 412
- Joined: Sun Sep 12, 2010 2:07 pm
Re: Keys
Springboarding off of this like the idea thief I am:
If you have a full keyring of keys and then end up still needing more room, you could make a keymold from a full ring and then have a Skeleton Key that, while it doesn't work on all gates, would work for all nine gates that the keys it was modelled after did. You could put this skeleton key back on the keyring or just keep it separate, like any other key, but if a keyring has a skeleton key on it, you can't make a new skeleton key from it. This way you could carry nine skeleton keys on a single keyring, each with nine keys fused into them, making a total of 81 gates per keyring.
Of course, this tremendous conveniency would cost some pretty valuable resources...Maybe a bar of iron, I dunno.
If you have a full keyring of keys and then end up still needing more room, you could make a keymold from a full ring and then have a Skeleton Key that, while it doesn't work on all gates, would work for all nine gates that the keys it was modelled after did. You could put this skeleton key back on the keyring or just keep it separate, like any other key, but if a keyring has a skeleton key on it, you can't make a new skeleton key from it. This way you could carry nine skeleton keys on a single keyring, each with nine keys fused into them, making a total of 81 gates per keyring.
Of course, this tremendous conveniency would cost some pretty valuable resources...Maybe a bar of iron, I dunno.
On an unrelated note, I am a proud member of the Church of Sabinate. Gib monies and don't get repotted!burgingham wrote:More ways to get raped are always good.
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Garath
- Posts: 260
- Joined: Thu Dec 16, 2010 10:46 pm
- Location: Amsterdam
Re: Keys
at least this adaption sounds usefull. on the other hand, maybe just keep down the no of keys? you dont HAVE to lock everything in twice, with an escape exit or 2, etc... If you want it, you shouldnt just pay in materials, but also in space
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supercharazard
- Posts: 108
- Joined: Fri Jul 23, 2010 9:33 am
Re: Keys
cgbnab wrote:Springboarding off of this like the idea thief I am:
If you have a full keyring of keys and then end up still needing more room, you could make a keymold from a full ring and then have a Skeleton Key that, while it doesn't work on all gates, would work for all nine gates that the keys it was modelled after did. You could put this skeleton key back on the keyring or just keep it separate, like any other key, but if a keyring has a skeleton key on it, you can't make a new skeleton key from it. This way you could carry nine skeleton keys on a single keyring, each with nine keys fused into them, making a total of 81 gates per keyring.
Of course, this tremendous conveniency would cost some pretty valuable resources...Maybe a bar of iron, I dunno.
Wait... The skeleton key could go on other keyrings
Of course, a big village could just make a ton of super-keys and copy them amongst othes in the village!
The end of all rams...