I had this idea like that if you have higher agility you will lose less stamina while running. But i also don't mean like that you can sprint through the forest without losing stamina with just 20 agility or something.
But maybe like:
10 Agility - The stamina loss when you run etc. is just the same as it is now
50 Agility - You don't lose any stamina with walking speed on forest land.
100 Agility - You don't even lose 1% stamina while running on stone ground and grassland.
150 (or 200) Agility - You can run through the forest losing very less stamina.
250 Agility - You can sprint on grassland and stone ground without losing stamina.
400 Agility - You can sprint on forest land not losing stamina.
Just for another use for agility.
Now it's only for crossroads and since the new update for fighting, right?
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xweetok59
- Posts: 781
- Joined: Thu Jul 15, 2010 8:36 am
More improvements to Agility!
Last edited by Jackard on Wed Dec 29, 2010 9:01 pm, edited 1 time in total.
Reason: stop making threads with one word titles
Reason: stop making threads with one word titles
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Phizuol
- Posts: 435
- Joined: Thu Sep 09, 2010 6:26 pm
- Location: Florida
Re: Agility
Here is what I say to anything that slows down hunger: -1
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Agility
First of all agility is like the most important stat already with the recent combat update, so I don't really see the need to give it yet another use. So if this was a good idea rather make constitution the stat used here.
Second your numbers are not very well thought out. Rather than having stats that set a fix new state you achieved, make the drain scaling to your agi/con based on some kind of formula. 400 isn't a number that is particularly hard to reach for example.
I really don't think we need this though.
Second your numbers are not very well thought out. Rather than having stats that set a fix new state you achieved, make the drain scaling to your agi/con based on some kind of formula. 400 isn't a number that is particularly hard to reach for example.
I really don't think we need this though.
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xweetok59
- Posts: 781
- Joined: Thu Jul 15, 2010 8:36 am
Re: Agility
Oh wait yes, i totally forgot stamina also affects hunger.Phizuol wrote:Here is what I say to anything that slows down hunger: -1
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FatBob
- Posts: 642
- Joined: Fri Jun 25, 2010 3:26 am
Re: Agility
Soo now what affect Marksman dmg is Agility ?
cgbnab wrote:Last time I died I got a few seconds to stare at my corpse and watch NaoWhut call me a "bosha".
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Spiff
- Posts: 356
- Joined: Sun Jul 12, 2009 9:33 pm
Re: Agility
If you want to be able to sprint on other shit, i'd say the better direction to do is "weight". For example, if you have metal armor on, you're stuck at a walk. Period. Leather, you can run. If you go all freespirited and natural and go naked, enjoy your free sprinting B-)
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Agility
and many, many thorns in your feet.Spiff wrote: If you go all freespirited and natural and go naked, enjoy your free sprinting B-)
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: More improvements to Agility!
Not if you got those fancy bunny slippers!
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xxxlewisxxx11
- Posts: 54
- Joined: Sat Mar 27, 2010 2:16 pm
Re: More improvements to Agility!
i got a pair to and we really need to help the bunny q a way to make them get higher q so we can have like q 23 or mayby 50 or mre q bunny slipers. Like if u give a bunny a carrot its q will go up that might be a good wayrye130 wrote:Not if you got those fancy bunny slippers!
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: More improvements to Agility!
Rabbit hutches and breeding. Its already been suggested many times and I believe it is planned.
