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seakeritsniper
- Posts: 2
- Joined: Thu Jul 01, 2010 9:58 pm
in game time vs real time
is ingame time equal to realtime? and when increasing personal beliefs, does the timer only go down when your player is active? i tried afking for 2 hours, the timers didnt go down at all.
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Oskatat
- Posts: 369
- Joined: Sat Feb 20, 2010 7:50 pm
- Location: Amsterdam
Re: in game time vs real time
TBH, i really dont know
i use gilbertus, so i dont know day from night
i use gilbertus, so i dont know day from night
Last edited by Oskatat on Thu Jan 20, 2011 10:32 pm, edited 2 times in total.
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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Zampfeo
- Posts: 652
- Joined: Sun Apr 25, 2010 8:30 pm
- Location: USA
Re: in game time vs real time
I'm completely guessing the numbers, but an in game day is around 3-6 hours. Your character goes into idle mode after about 20 minutes of no activity and your personal beliefs stop counting down.
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Oskatat
- Posts: 369
- Joined: Sat Feb 20, 2010 7:50 pm
- Location: Amsterdam
Re: in game time vs real time
those who read the full reply, sorry for my blathers
afk usually doesnt actually help, since you need to be active unless your toon goes into well, afk mode. it gets a zzzz above its head and wont regen or change anything (unless attacked!)
afk usually doesnt actually help, since you need to be active unless your toon goes into well, afk mode. it gets a zzzz above its head and wont regen or change anything (unless attacked!)
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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Crador
- Posts: 85
- Joined: Mon Dec 06, 2010 10:40 am
Re: in game time vs real time
1 IRL day = 3 IG days.seakeritsniper wrote:is ingame time equal to realtime? and when increasing personal beliefs, does the timer only go down when your player is active? i tried afking for 2 hours, the timers didnt go down at all.
Personal Beliefs increases while your character is online, no matter is it active or standing still doing nothing.