With this MMO that the devs are working on, HnH will much probably receive a lot less of attention because they aren't making any profit. But, what if they show Paradox that HnH can make money? Selling things like:
* Authority gain boost for villages
* Skill to build light boats, that you can carry while walking
I don't have many other ideas of benefits that won't imbalance the game, would be nice if someone could contribute.
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slipper
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Donation incentive? (read my 2nd post)
Last edited by slipper on Fri Jan 21, 2011 2:54 pm, edited 3 times in total.
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SacreDoom
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DigDog
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Re: Viable microtransaction system for HnH?
That.SacreDoom wrote:No.
Also, at least one of the two things you mentioned would already imbalance the game.
burgingham wrote:You call that beer?
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Grelf
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Re: Viable microtransaction system for HnH?
Would be a nice step for turning this game into a piece of garbage.
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daxslayer
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Re: Viable microtransaction system for HnH?
Or you could just use the donate button at the bottom of the page. If this was added, people would donate, well it wouldn't be donating anymore. They would be buying stuff.
~Daxslayer, slayer of Dax~
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slipper
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Re: Viable microtransaction system for HnH?
Maybe if we had a donation incentive, like a forum badge or something like this, we could have a better server and more bandwith to keep H&H lag-free.
I don't know why someone would want to keep everything like it is, with freeze ups every five minutes when we have 1000+ hearthlings playing.
I don't know why someone would want to keep everything like it is, with freeze ups every five minutes when we have 1000+ hearthlings playing.
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SacreDoom
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Re: Viable microtransaction system for HnH?
Again: no.slipper wrote:Maybe if we had a donation incentive, like a forum badge or something like this.
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slipper
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Re: Viable microtransaction system for HnH?
SacreDoom wrote:Again: no.slipper wrote:Maybe if we had a donation incentive, like a forum badge or something like this.

If you have nothing to add, do not reply to this thread.
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Shask
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Re: Viable microtransaction system for HnH? (read my 2nd post)
This is an absolutely awful idea. I've quit every single game that introduced a "buy your way to success" feature.
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slipper
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Re: Viable microtransaction system for HnH? (read my 2nd post)
Read the second post.Shask wrote:This is an absolutely awful idea. I've quit every single game that introduced a "buy your way to success" feature.