As far as I know, it was removed because of players using wind as a badass wall-crushing tool. So:
maybe we`d get wind back at the cost of lowered damage(it can`t hurt Palisade, for example) and, if wind destroys something on the personal claim then a vandalism scent appears(it would point to a player which made wind free).
I`ve searched a bit and found nothing except some how-do-i threads.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Stormchasing
It has been removed because it didn't fit the general setting of the game. Wind bombs were fun, but never op.
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sabinati
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Re: Stormchasing
and the only item you could make was windswords and they sucked
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OvShit
- Posts: 390
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Re: Stormchasing
Well. the quality formula or base damage could always be changed, but as they don`t fit...sabinati wrote:and the only item you could make was windswords and they sucked
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jorb
- Posts: 18715
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Re: Stormchasing
Blatant magic that should never have been put into the game in the first place.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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orderr
- Posts: 22
- Joined: Wed Jan 19, 2011 5:06 am
Re: Stormchasing
Visible magic should stay out