In this suggestion, you want to leave a message (be it in high humours or low) for someone offline, maybe in another timezone, to read.
The details may vary, but the outline is below.
1) Parchment can be inscribed with a fixed number of characters e.g. 160. Once written, the message can not be erased.
2) The piece of parchment can be tied to an arrow, maybe with string, and then shot wherever you want (probably a rather off bounds location, e.g. into someones claimed territory or across the frontline in a siege).
3) The message arrow may then be deconstructed into a readable parchment and an arrow.
4) Possible problem: what are the current mechanics for the deletion of items "strewn around" outside containers - to fulfill the purpose, the message arrow should be somewhat resistant to item "resets".
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Gauteamus
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Asynchronous Communication: Message Arrow
What if Rosa Parks had a car?
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kaka
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Re: Asynchronous Communication: Message Arrow
Cool idea! :D
Just choose a kin from your list and fire away and the arrow will land by that player's hearth fire.
I like it. :)
Just choose a kin from your list and fire away and the arrow will land by that player's hearth fire.
I like it. :)
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Gauteamus
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Re: Asynchronous Communication: Message Arrow
I was actually thinking more "realistically", with the message having the range of an arrow shot, but your suggestion is of course also a possibility.
What if Rosa Parks had a car?
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kaka
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Re: Asynchronous Communication: Message Arrow
I understand, but I like both ideas. :)
No 4 should not a problem, btw.
No 4 should not a problem, btw.
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SeanPan
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Re: Asynchronous Communication: Message Arrow
Necropost: This is still awesome, especially with the parchment implemented. Put parchment + arrow in quiver, and open fire.
It should land on the ground with a 'arrow stuck in ground' symbol; if used against an individual, the arrow will instead appear in his inventory so as long as he has enough space within his inventory.
It should land on the ground with a 'arrow stuck in ground' symbol; if used against an individual, the arrow will instead appear in his inventory so as long as he has enough space within his inventory.
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DDDsDD999
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Re: Asynchronous Communication: Message Arrow
I'd just shoot it at people leaving parchments in their inventorys making them question their sexual orientation, during raids.





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b_anon
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LimaZulu
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Re: Asynchronous Communication: Message Arrow
LolzDDDsDD999 wrote:I'd just shoot it at people leaving parchments in their inventorys making them question their sexual orientation, during raids.
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Imrahil
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Re: Asynchronous Communication: Message Arrow
Support.
Right now, the only way of leaving a message to another player/village who is not in your kinlist (or is in it but is offline) is via a runestone (or, alternativelly, posting in the forum). OP's idea is great.
Another way of communicating using parchments could be via a "mailbox" or something like that. This would be constructed outside your gates (or perhaps could be "inserted" in a wall tile) so peaople can leave messages there. Of course, taking messages from a mailbox in claimed ground would leave theft scents.
Right now, the only way of leaving a message to another player/village who is not in your kinlist (or is in it but is offline) is via a runestone (or, alternativelly, posting in the forum). OP's idea is great.
Another way of communicating using parchments could be via a "mailbox" or something like that. This would be constructed outside your gates (or perhaps could be "inserted" in a wall tile) so peaople can leave messages there. Of course, taking messages from a mailbox in claimed ground would leave theft scents.
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SacreDoom
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Re: Asynchronous Communication: Message Arrow
+1.
If it could be made in a reasonable way, that is.
If it could be made in a reasonable way, that is.