-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
ancestors should only request items that you have discovered
since discovery is inherited and everything, it makes sense, eh?
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
-
cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: ancestors should only request items that you have discovered
Seems easy to abuse, but there's not really anything worth praying for anyway.
-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: ancestors should only request items that you have discovered
This seems far too abusable to rank up thousands and thousands of numen with an early character by only discovering, say, mulberry leaves and having someone prepare an Ancestral Shrine for you to build.
Edit: Then again, this would be retarded as you wouldn't have a decent ancestor to get anything from.
Edit: Then again, this would be retarded as you wouldn't have a decent ancestor to get anything from.
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: ancestors should only request items that you have discovered
how would you abuse it? any reasonably high level character will have discovered plenty. and just because there isn't really much worth praying for now doesn't mean that it will always be the case.cobaltjones wrote:Seems easy to abuse, but there's not really anything worth praying for anyway.
hmm, limit numen to total number of items unlocked, maybe? or some other way?TeckXKnight wrote:This seems far too abusable to rank up thousands and thousands of numen with an early character by only discovering, say, mulberry leaves and having someone prepare an Ancestral Shrine for you to build.
-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: ancestors should only request items that you have discovered
A limit potentially could work. It's unlikely to be an issue but someone could feed an alt up and never have them get any discoveries early on. Get them to a decent skill, say ~200 in smithing and strength. It would only take a month or two. Then kill them. Then have their descendants discover a mulberry leaf and mass produce cheap as free q200 metal bars.sabinati wrote:hmm, limit numen to total number of items unlocked, maybe? or some other way?
A scenario like that would be catastrophic.
-
Fantastication
- Posts: 76
- Joined: Thu Jun 24, 2010 12:13 pm
Re: ancestors should only request items that you have discovered
If offeringQuality < currentNumen, then:
halve currentNumen
else:
increase currentNumen
end if
That alone should stop you from getting q200 bars with mulberry leaves, unless you've managed to get a q200 mulberry tree planted. (Also it's currently implemented isn't it?)
The other solution would be to have a base pool of offerable items (everything you can get without many skills, so frogs/rats/boughs/treeseeds/barks/etc), and as you discover things, add them to the list of offerable items.
It's a good idea, I'd thought of mentioning it myself but was too lazy, so thanks Sab!
halve currentNumen
else:
increase currentNumen
end if
That alone should stop you from getting q200 bars with mulberry leaves, unless you've managed to get a q200 mulberry tree planted. (Also it's currently implemented isn't it?)
The other solution would be to have a base pool of offerable items (everything you can get without many skills, so frogs/rats/boughs/treeseeds/barks/etc), and as you discover things, add them to the list of offerable items.
It's a good idea, I'd thought of mentioning it myself but was too lazy, so thanks Sab!
-
Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: ancestors should only request items that you have discovered
that would make it much easier to get numens and i would like it.
*edit*
im so stupid, sorry, i edited out the above... yeah, forgot about "inherit discoveries" part....
however, i also like seeing new icons popping up in that screen to start a quest for the new item i havent seen. though im sure there are no more new items to see there for veteran players and may find it boring. just a view from rather a new-ish(or noob) player. ive got a mixed feeling on this.
(well, truth to be told, id forheit mostly, but its still an opportunity to get to know new items by this when you are still new to the game. you dont usually check all items listed in wiki.)
*edit*
im so stupid, sorry, i edited out the above... yeah, forgot about "inherit discoveries" part....
however, i also like seeing new icons popping up in that screen to start a quest for the new item i havent seen. though im sure there are no more new items to see there for veteran players and may find it boring. just a view from rather a new-ish(or noob) player. ive got a mixed feeling on this.
(well, truth to be told, id forheit mostly, but its still an opportunity to get to know new items by this when you are still new to the game. you dont usually check all items listed in wiki.)
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: ancestors should only request items that you have discovered
I've thought about it, couldn't it be 'sploited, though?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: ancestors should only request items that you have discovered
jorb wrote:I've thought about it, couldn't it be 'sploited, though?
That's one of the things... I dont think it'll work.TeckXKnight wrote:This seems far too abusable to rank up thousands and thousands of numen with an early character by only discovering, say, mulberry leaves and having someone prepare an Ancestral Shrine for you to build.