Hi,
I was curious about how mad it is to drop a minehole at random in our base or near our base as we don't have any unclaimed cave near us and we cannot prospect (we don't have the per*explo to find rustroots).
So, what do you think ?
Is it totally mad or is it doable ?
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RJT
- Posts: 1186
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Re: Random Minehole ?
Well you can do it.
But it wouldn't be worth the mats because it's easy to find Rustroot.
IMO it would just be easier to rank EXP*PER to find Rustroot
But it wouldn't be worth the mats because it's easy to find Rustroot.
IMO it would just be easier to rank EXP*PER to find Rustroot
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[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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Gustyboy
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Re: Random Minehole ?
Ok thanks for the tip
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Sevenless
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Re: Random Minehole ?
If you don't have the Per*Exp to find rustroot, you're just as unlikely to have the strength/tools/time to find a node via snaking. It takes an incredible amount of mining to find a node that way on aveage. Just going off my experiences in caves, it would take at least 1000 tiles mined on average to find a node like that.
Have one of your guys specialize in exploration and save the perception food for him. It's the best way to do it short of outright moving after you find an unclaimed cave somewhere.
P.S. Prospecting is often confusing. I'll shamelessly reference my guide on how it works
viewtopic.php?f=2&t=18450
Have one of your guys specialize in exploration and save the perception food for him. It's the best way to do it short of outright moving after you find an unclaimed cave somewhere.
P.S. Prospecting is often confusing. I'll shamelessly reference my guide on how it works
viewtopic.php?f=2&t=18450
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Lucky: can be so ugly, can be so heartwarming
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Gustyboy
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Re: Random Minehole ?
I already red your very nice guide 
So I need to get at least 500 per*explo and then find between 10-20 Rustroots ^^
Thanks alot for your advice, I'll save the stuff for the minehole after prospecting then
So I need to get at least 500 per*explo and then find between 10-20 Rustroots ^^
Thanks alot for your advice, I'll save the stuff for the minehole after prospecting then
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Sevenless
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Re: Random Minehole ?
Glad to see you're doing your research. I don't think I mention it in the guide since it's about prospecting not mining in general, but finding some decent Q stone, getting some sort of bear cape/bear tooth necklace are all essentials for the beginning miner. A Q10 stone can't mine very much, and a decent stone node isn't overly hard to find if you dig around in mountains long enough.Gustyboy wrote:I already red your very nice guide
So I need to get at least 500 per*explo and then find between 10-20 Rustroots ^^
Thanks alot for your advice, I'll save the stuff for the minehole after prospecting then
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Gustyboy
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Re: Random Minehole ?
What do you call decent stone ?
I have a branch q10/stone q22 axe. Is it enough ?
I have a branch q10/stone q22 axe. Is it enough ?
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Sevenless
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Re: Random Minehole ?
You should be able to get a Q40+ stone easily enough. I started with a Q30 axe and it was still pretty hideously slow on anything other than butter soft rock. Basically head to a mountain and trinagulate the center of the node. 30+ stone isn't uncommon from my experiences anyway.Gustyboy wrote:What do you call decent stone ?
I have a branch q10/stone q22 axe. Is it enough ?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Gustyboy
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Re: Random Minehole ?
Ok, while wandering for rustroots, I'll stop at a mountain then 
Or my friend (Who will be the industry as I am 100% Nature) will do
Or my friend (Who will be the industry as I am 100% Nature) will do
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Sevenless
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Re: Random Minehole ?
industry affects mining, feldspar/grey clay collection, silk making, and farming.Gustyboy wrote:Ok, while wandering for rustroots, I'll stop at a mountain then
Or my friend (Who will be the industry as I am 100% Nature) will do
Digging stones is completely unaffected by it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system