Inter-village Roadbuilder for Hire

Company of Dwarves seeking thief for dangerous mission. Find a group or village to play with here.
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Kodran
Posts: 5
Joined: Wed Apr 27, 2011 2:02 am

Inter-village Roadbuilder for Hire

Post by Kodran »

I'm brand new to W5, but I've played since W3. I live in the USA (timezone is GMT -7).

My goal is to build a Highway connecting two large villages/settlements. If you live in a large village, and would like to sponsor me (food and basic supplies), then please PM me your HS and tell me about your situation.

If things go well, then I will continue to network villages and improve trade routes.

:D
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GhostOfZed
Posts: 188
Joined: Sun Jul 04, 2010 4:05 am
Location: Canada

Re: Inter-village Roadbuilder for Hire

Post by GhostOfZed »

Good luck and nice profile picture.
~ Chieftain of Cloudsdale ~
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Radenk
Posts: 252
Joined: Mon Feb 07, 2011 11:38 am

Re: Inter-village Roadbuilder for Hire

Post by Radenk »

Don't most villages use crossroads instead of roads?
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Kodran
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Joined: Wed Apr 27, 2011 2:02 am

Re: Inter-village Roadbuilder for Hire

Post by Kodran »

Radenk wrote:Don't most villages use crossroads instead of roads?
AFAIK, you can't take carts or wagons on crossroads.
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Radenk
Posts: 252
Joined: Mon Feb 07, 2011 11:38 am

Re: Inter-village Roadbuilder for Hire

Post by Radenk »

Kodran wrote:
Radenk wrote:Don't most villages use crossroads instead of roads?
AFAIK, you can't take carts or wagons on crossroads.
You can't take those through rivers either, so unless the 2 villages are on the same "island", crossroads seem like the best choice.
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Kodran
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Joined: Wed Apr 27, 2011 2:02 am

Re: Inter-village Roadbuilder for Hire

Post by Kodran »

Do rivers cross supergrid borders/edges in W5? If not, then lots of places are connected by land.
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Kodran
Posts: 5
Joined: Wed Apr 27, 2011 2:02 am

Re: Inter-village Roadbuilder for Hire

Post by Kodran »

So I didn't know this, but apparently you can have an alt character that doesn't have a HF teleport unlimited distances. And they can carry a boat with 2 large chests as they teleport from village to village. I feel like Bowler Hat Guy... I'm just not so sure how well this plan was thought through.
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Inter-village Roadbuilder for Hire

Post by DatOneGuy »

Kodran wrote:So I didn't know this, but apparently you can have an alt character that doesn't have a HF teleport unlimited distances. And they can carry a boat with 2 large chests as they teleport from village to village. I feel like Bowler Hat Guy... I'm just not so sure how well this plan was thought through.
Crossroads are superior yes, but there are also benefits to these things.

I'll send you a PM tomorrow about something. :)
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GhostOfZed
Posts: 188
Joined: Sun Jul 04, 2010 4:05 am
Location: Canada

Re: Inter-village Roadbuilder for Hire

Post by GhostOfZed »

Maybe just join a village as a constructor/ road builder and have the large road as a side project.
~ Chieftain of Cloudsdale ~
Juanito
Posts: 134
Joined: Sun Dec 12, 2010 11:39 pm

Re: Inter-village Roadbuilder for Hire

Post by Juanito »

Kodran wrote:I'm brand new to W5, but I've played since W3. I live in the USA (timezone is GMT -7).

My goal is to build a Highway connecting two large villages/settlements. If you live in a large village, and would like to sponsor me (food and basic supplies), then please PM me your HS and tell me about your situation.

If things go well, then I will continue to network villages and improve trade routes.

:D
I've heard of this idea before, cough Phaen cough, looking forward for ur progress.
Casually playing since W2.

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