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ElricSorrow
- Posts: 21
- Joined: Tue Jan 18, 2011 9:36 am
Q90 Bow and Deer
Does anyone know what would be a good perception for 1 shotting deer with a quality 90 bow?
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Q90 Bow and Deer
im pretty damn sure ur perception wont matter much. i was 1 shotting deer with 30 percep and a q40 bow in world 4, im sure you could do it with like 15 percep.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Q90 Bow and Deer
i am pretty sure the person above me knows nothing about mm.
"The minimum damage is calculated from your own perception, the target's agility and the maximum damage as (0.5 * (PERC / AGIL) * MAX-DAMAGE)."
thats a qoute from the wiki. what agi do deers have? fuck if i know. assume 150 to be on the high end and adjust accordingly
"The minimum damage is calculated from your own perception, the target's agility and the maximum damage as (0.5 * (PERC / AGIL) * MAX-DAMAGE)."
thats a qoute from the wiki. what agi do deers have? fuck if i know. assume 150 to be on the high end and adjust accordingly
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Foarl
- Posts: 194
- Joined: Fri Apr 15, 2011 3:12 pm
Re: Q90 Bow and Deer
60-90 seems to be reliable for my hunter. Pretty sure he's using a Q90ish bow.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Q90 Bow and Deer
And don't forget arrow quality!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Barhandar
- Posts: 137
- Joined: Wed Jan 20, 2010 8:47 pm
Re: Q90 Bow and Deer
How many arrows were wasted and what ql they were?bmjclark wrote:im pretty damn sure ur perception wont matter much. i was 1 shotting deer with 30 percep and a q40 bow in world 4, im sure you could do it with like 15 percep.
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RongoMatane
- Posts: 87
- Joined: Thu Apr 08, 2010 12:38 am
Re: Q90 Bow and Deer
I onehitted 2 deers in a row with a q23 Bow, Bone arrows and maybe 30 perception. So with a q90 bow 10 perception should be enough 
Question is, if you want to know if you'll be able to one hit them all the time or just randomly.
Question is, if you want to know if you'll be able to one hit them all the time or just randomly.
Last edited by RongoMatane on Sun May 01, 2011 2:14 pm, edited 1 time in total.
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Q90 Bow and Deer
does nobody fucking read what i wrote?
perception determines MINIMUM DAMAGE. meaning if you don't have enough you know the RNG will screw you with nice 3 damage hits... yaaaay!
perception determines MINIMUM DAMAGE. meaning if you don't have enough you know the RNG will screw you with nice 3 damage hits... yaaaay!
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Q90 Bow and Deer
I 2shot deers with my sling in bout under 10s.
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Q90 Bow and Deer
Skip to the bottom for the answer, or read the entire post to understand the mechanics.
To clear this up since people seem to be missing the point:
A high Q bow raises the max damage
A high lvl per raises the min damage.
If you get lucky, you can one shot a deer with a Q23 bow (165dmg) and Q40 bone arrows (40dmg). However, that is indeed becoming *lucky*. Here's why:
Min damage = 0.5 * (Shooter's Per / Target's Agi) * Max Damage
This is where perception comes in. With twice the perception of your targets agility, you will always hit for max damage, always. This would let you one shot a deer EVERY shot with a Q23 bow and Q40 arrows (ignoring the horrendous aiming speed).
Basing some very rough calculations off my hunter this is what I get for a deer's agi:
60 = 0.5 * (60 / Deer Agi) * 400
0.3 = (60 / Deer Agi)
Deer Agi = 60/0.3
Deer Agi = 200
There's a bunch of rounding involved, but 200 seems like a logical number for a deer's agi, and it would be close at the very least. Now since we're hunting deer with a Q90 bow, we know we're going to want decent ammo. Lets say you did the dirty with deer bones, and have the lvl 100 survival to get max Q bones. This will get us Q55 arrows. Don't forget all Q bonuses are auto rounded down.
Max damage = 110 * sqrt(90/10) + 20 * sqrt(55/10)
Max damage = 330 + 46
Max damage = 376
We want min damage to = 200 to insta kill a deer always.
Min damage = 0.5 * (Shooter's Per / Target's Agi) * Max Damage
200 = 0.5 * (Shooter's Per / 200) * 376
1.06 = Shooter's Per / 200
Shooter's Per = 213
That's for the guarenteed one shot. But lets be realistic here, a 75% one shot rate is probably good enough. For that we need a min damage of 141.
141 = 0.5 * (Shooter's Per / 200) * 376
Shooter's Per = 150
Summary
Getting a really high one shot rate is unlikely on deer for a while without destroying your other stats for perception. Even at lvl 10 Per though, you get very close to a 50% one shot rate with a Q90 bow. There is no ideal Perception until you have 200, so more is just better up until that point. Easiest way to compensate in the short term is higher MM so you can shoot 2-3 shots in a shorter time period. Pay attention to arrow Q capping your aiming speed though.
To clear this up since people seem to be missing the point:
A high Q bow raises the max damage
A high lvl per raises the min damage.
If you get lucky, you can one shot a deer with a Q23 bow (165dmg) and Q40 bone arrows (40dmg). However, that is indeed becoming *lucky*. Here's why:
Min damage = 0.5 * (Shooter's Per / Target's Agi) * Max Damage
This is where perception comes in. With twice the perception of your targets agility, you will always hit for max damage, always. This would let you one shot a deer EVERY shot with a Q23 bow and Q40 arrows (ignoring the horrendous aiming speed).
Basing some very rough calculations off my hunter this is what I get for a deer's agi:
60 = 0.5 * (60 / Deer Agi) * 400
0.3 = (60 / Deer Agi)
Deer Agi = 60/0.3
Deer Agi = 200
There's a bunch of rounding involved, but 200 seems like a logical number for a deer's agi, and it would be close at the very least. Now since we're hunting deer with a Q90 bow, we know we're going to want decent ammo. Lets say you did the dirty with deer bones, and have the lvl 100 survival to get max Q bones. This will get us Q55 arrows. Don't forget all Q bonuses are auto rounded down.
Max damage = 110 * sqrt(90/10) + 20 * sqrt(55/10)
Max damage = 330 + 46
Max damage = 376
We want min damage to = 200 to insta kill a deer always.
Min damage = 0.5 * (Shooter's Per / Target's Agi) * Max Damage
200 = 0.5 * (Shooter's Per / 200) * 376
1.06 = Shooter's Per / 200
Shooter's Per = 213
That's for the guarenteed one shot. But lets be realistic here, a 75% one shot rate is probably good enough. For that we need a min damage of 141.
141 = 0.5 * (Shooter's Per / 200) * 376
Shooter's Per = 150
Summary
Getting a really high one shot rate is unlikely on deer for a while without destroying your other stats for perception. Even at lvl 10 Per though, you get very close to a 50% one shot rate with a Q90 bow. There is no ideal Perception until you have 200, so more is just better up until that point. Easiest way to compensate in the short term is higher MM so you can shoot 2-3 shots in a shorter time period. Pay attention to arrow Q capping your aiming speed though.
Last edited by Sevenless on Sat Jul 20, 2013 9:40 pm, edited 2 times in total.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system