My choice is world 3. It was dynamic, with exciting and clear geopolitics, more continuous and intensive trade relations. People were not afraid of playing style this game intended to be played - sand-box. There were creative ambitions all around and idea-driven undertakings. There were a lot of juicy updates.
The bad things about w3 were lags, abandoned villages, campfire construction signs everywhere and ugly deforestation.
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al
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Which world # is the best?
Last edited by al on Tue May 17, 2011 7:58 pm, edited 1 time in total.
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Avu
- Posts: 3000
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Re: Which world # is the best?
This would be the best world if we had any updates. Otherwise yeah 3.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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brohammed
- Posts: 526
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Re: Which world # is the best?
I miss animals being dangerous but not lethally so.
I miss when my cartography maps were slightly valuable because nobody had invented a good scripted global map system.
I miss when my cartography maps were slightly valuable because nobody had invented a good scripted global map system.
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SpiderJerusalem
- Posts: 551
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Re: Which world # is the best?
Im sad I wasn't around when nobody had nightvision and X-Ray.I imagine it funny when stealth was "hiding behind a tree"
-Bottleneck-
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Robertzon
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Re: Which world # is the best?
4, had good friends and a nice village there...
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Jackard
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- Location: fucking curios how do they work
Re: Which world # is the best?
i miss the small size of world one (rest of it, not so much)
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al
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Re: Which world # is the best?
Yeah, it was. I often kept boats and valuable containers behind trees and boulders when traveling far at the beginning of w3, and they were never robbed. The problem with boat is that it would reset its direction if nobody been around for some time, so you had to sail in that default direction first, then lift it and place it somewhere people would not likely to walk.SpiderJerusalem wrote:Im sad I wasn't around when nobody had nightvision and X-Ray.I imagine it funny when stealth was "hiding behind a tree"
Several times we managed to build rams behind pine trees
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saltmummy626
- Posts: 1165
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Re: Which world # is the best?
I loved world 3, but I was also happy to see it go for the simple reason that occasionally, you need a refresher. things grow old and break down. w3 wasn't breaking down, but things had grown stale for me. doesn't change the fact that I liked w3 the best.
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Gulgatha, place of the skull.

Gulgatha, place of the skull.
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Potjeh
- Posts: 11825
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Re: Which world # is the best?
3, but only because this one has no updates. If barter stands worked for curios, this one would win, though.
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sabinati
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Re: Which world # is the best?
5, even without an update in sight for months