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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Claim&fence
If I claim a cave, and build a wooden fence around the entrance on the claim (with gates), which scents will the perp leave if he used criminal acts and opened the wooden gates?
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: Claim&fence
trespass
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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: Claim&fence
Ok thanks. I guess if I just signpost it (no gates ofc) they'll have to leave theft/vandalism scents right?
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: Claim&fence
If signposts would have one branch "built in", then it'd take vandalism.
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Grable
- Posts: 885
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Re: Claim&fence
What if they didn't have it built in, would stealing from an unbuilt signpost leave theft scents?
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MagicManICT
- Posts: 18435
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Re: Claim&fence
Just ditch the gate. It takes 5 sec to destroy a fence section and then rebuild it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: Claim&fence
Yep, I'm planning to do that.MagicManICT wrote:Just ditch the gate. It takes 5 sec to destroy a fence section and then rebuild it.