Tunnel building.

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thirty-seven
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Tunnel building.

Post by thirty-seven »

When building snake tunnels without supports, cave-ins usually happen when u're trying to make a:
1)turn
2)crossroad(vertical tunnel crosses horisontal)

What is the best scheme for each case?

Here is how i make a turn, i suppose its the best way.
:!: :!: :!: -- :!: :!: :!: -- --
:!: -- :!: -- :!: -- :!: -- --
:!: -- :!: :!: :!: -- :!: :!: :!:
-- -- -- -- -- -- -- -- :!:
-- -- -- -- -- -- :!: :!: :!:
-- -- -- -- -- -- :!: -- --
-- -- -- -- -- -- :!: :!: :!:

But what about crossroads?
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DatOneGuy
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Re: Tunnel building.

Post by DatOneGuy »

You should probably use code and letters or something to illustrate your point there.
From what I understand

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For 'crossroads' or 'hubs' or '4 way points', I'm still unsure of a 'good' way to do it, but I think it can be done.
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thirty-seven
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Re: Tunnel building.

Post by thirty-seven »

DatOneGuy wrote:...use code and letters or something to illustrate your point there...
Okay.
And yes, u understood correctly

Code: Select all

xxx xxx
x x x x
x xxx xxx
        x
      xxx
      x
      xxx
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Saphireking65
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Re: Tunnel building.

Post by Saphireking65 »

make a mine support if you don't want to risk a cave in.
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thirty-seven
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Re: Tunnel building.

Post by thirty-seven »

Saphireking65 wrote:*image*
Is this the best possible way?
What about this one?
Image
Int your example, longest line is 5 tile long, here it's 4.
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Sevenless
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Re: Tunnel building.

Post by Sevenless »

Still that 1 tile is a true blue "unsafe" tile.
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DatOneGuy
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Re: Tunnel building.

Post by DatOneGuy »

It would also be strongly preferred to have all intersections meet at one point, not be slightly off.
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thirty-seven
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Re: Tunnel building.

Post by thirty-seven »

Sevenless wrote:Still that 1 tile is a true blue "unsafe" tile.
Is there any way to roughly calculate the probability of cave-ins?
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DatOneGuy
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Re: Tunnel building.

Post by DatOneGuy »

thirty-seven wrote:
Sevenless wrote:Still that 1 tile is a true blue "unsafe" tile.
Is there any way to roughly calculate the probability of cave-ins?
Even if there was, with the chance of getting shitsmacked by 2+ caveins or other such things, even for just 'one' chance, it ain't a good risk
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Sevenless
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Re: Tunnel building.

Post by Sevenless »

DatOneGuy wrote:
thirty-seven wrote:
Sevenless wrote:Still that 1 tile is a true blue "unsafe" tile.
Is there any way to roughly calculate the probability of cave-ins?
Even if there was, with the chance of getting shitsmacked by 2+ caveins or other such things, even for just 'one' chance, it ain't a good risk
LS of a village I know just died randomly. He was snaking on lvl 3, instadeath from full HP.

Honestly it's worth it just to drop a support at the center. They're not THAT hard to build.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system

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