-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
A question of cellar preportions
What happens if you build a second cellar in a house that already has one? I'm assuming it leads to the same cellar (actually that's what I'm hoping for). Do you need to dig that one out as well if it does lead to the same cellar?
Last edited by Sevenless on Tue Jun 14, 2011 3:03 am, edited 1 time in total.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Radenk
- Posts: 252
- Joined: Mon Feb 07, 2011 11:38 am
Re: A question of cellar preprotions
Same cellar, don't need to dig out anything if I recall correctly.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: A question of cellar preprotions
Delightful, thank you for the information 
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: A question of cellar preprotions
I don't think that is true, unless it has been changed. Last time I tried this was in world 2 though. Only one cellardoor would work back then.
-
ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: A question of cellar preprotions
says on wiki, if 2 are built in the same room, they lead to the same place, not sure about haveing to dig though
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
-
Saphireking65
- Posts: 856
- Joined: Tue Feb 22, 2011 5:35 pm
- Location: Stormwind
Re: A question of cellar preprotions
When has the wiki ever been right?ninja_yodeler wrote:says on wiki, if 2 are built in the same room, they lead to the same place, not sure about haveing to dig though
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: A question of cellar preprotions
Tried it in W3, they lead to the same cellar. Which one you actually come out of though, is rather unclear.
I believe you DO have to dig out both but feel free to correct me on that one.
I believe you DO have to dig out both but feel free to correct me on that one.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: A question of cellar preprotions
Other than for bug testing, I think I'll let the unknown answer stand. I'm sure there's someone around that's obsessive enough to get the answer, though.DatOneGuy wrote:Tried it in W3, they lead to the same cellar. Which one you actually come out of though, is rather unclear.
I believe you DO have to dig out both but feel free to correct me on that one.
Also, I call this a bug. What's the point of building a second entrance? A a second (or tertiary, etc) exit in case one is blocked? Is that even possible? If so, why not cover the entire floor in cellar doors?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: A question of cellar preprotions
You could do this I suppose. AS for why, if someone chases you in a house they may not be guarding the right one to get you in timeMagicManICT wrote:Other than for bug testing, I think I'll let the unknown answer stand. I'm sure there's someone around that's obsessive enough to get the answer, though.DatOneGuy wrote:Tried it in W3, they lead to the same cellar. Which one you actually come out of though, is rather unclear.
I believe you DO have to dig out both but feel free to correct me on that one.
Also, I call this a bug. What's the point of building a second entrance? A a second (or tertiary, etc) exit in case one is blocked? Is that even possible? If so, why not cover the entire floor in cellar doors?
A lot of neat things can happen with it, also perhaps you may want to have one exit near the stairs in a mansion and one near a door, depending on your current use.
While there is little reason for it, it's like 'shrug'.
Oh, and hmm.. if you are chasing someone into a cellar (and let's say you don't need to dig boulders) you can very quickly make a new one and chase 'em down. Of course they'll probably warp out by then, but still it gives you that choice.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: A question of cellar preprotions
I could just so see this turning into some sort of cartoon chase of people popping in and out of different doors! 
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.