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Dataslycer
- Posts: 1420
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Trough Graphics Suggestion
Have the graphics of the trough change based on how full it is which allows us to look at which troughs need filling upon a glance. This is very useful for those with a large ranch which needs a good amount of troughs and the current graphical difference between a 100% filled trough and a 1% fill trough is non-existant.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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sabinati
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Re: Trough Graphics Suggestion
agreed.
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MagicManICT
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Re: Trough Graphics Suggestion
Would it be possible to modify the client to just get this information and change the graphic or would it be something the server code needs to be adjusted for?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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bmjclark
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Re: Trough Graphics Suggestion
Probably the latter, but im not 100% sureMagicManICT wrote:Would it be possible to modify the client to just get this information and change the graphic or would it be something the server code needs to be adjusted for?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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DatOneGuy
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Re: Trough Graphics Suggestion
Pretty sure it needs to be done serverside.
Why: You don't get that information from the trough until you open it, the server sends no information until you open it's window, so you would get no information until then.
Why: You don't get that information from the trough until you open it, the server sends no information until you open it's window, so you would get no information until then.
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MasterCatfish
- Posts: 131
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Re: Trough Graphics Suggestion
Definitely agree with this. Even if it only showed something like 1-25% full, 26-50%, etc.
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Potjeh
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MagicManICT
- Posts: 18435
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Re: Trough Graphics Suggestion
I'm not familiar with the client code or the interfaces with the server, thus the question. It potentially could be possible depending on the client/server design, though.bmjclark wrote:Probably the latter, but im not 100% sureMagicManICT wrote:Would it be possible to modify the client to just get this information and change the graphic or would it be something the server code needs to be adjusted for?
With that said, even I'm inclined to think that it's the later because of the way everything interfaces for interaction. You really can't see what anything is at time wise without interacting with the object. However, the question should be asked because it save a major step if so. (I'll grant coding it in the client could just make it more difficult to execute.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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DatOneGuy
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Re: Trough Graphics Suggestion
We don't even need the graphics just the code in place, I'm sure someone can do a nice mockup between the empty and full trough for some changes.
Same would be nice for beehives for 'medium' and 'overflowing' of honey (and a friggin' wax identifier)
Same would be nice for beehives for 'medium' and 'overflowing' of honey (and a friggin' wax identifier)
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