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ScegfOd
- Posts: 284
- Joined: Wed Oct 07, 2009 5:52 am
Re: Theifs
pickup summonable scent (like the green theft scent) and while it is on your cursor, right click their hearthfire.
dont forget to bring a sling
dont forget to bring a sling
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
jorb: stfu n00b.
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killette2
- Posts: 411
- Joined: Fri Mar 25, 2011 1:11 am
Re: Theifs
Will summoning them in their land count as a crime itself and will I need criminal acts to do so?
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Theifs
Yes.
You'll need rage to summon then and turn criminal acts on, thus leaving assault scents when you summon.
You'll need rage to summon then and turn criminal acts on, thus leaving assault scents when you summon.
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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killette2
- Posts: 411
- Joined: Fri Mar 25, 2011 1:11 am
Re: Theifs
How long do scents last if kept in a storage unit or inventory?
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Theifs
As long as they last on the ground.
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Radiant_Maelstrom
- Posts: 325
- Joined: Mon Jun 20, 2011 6:17 am
Re: Theifs
From the time that the crime is commit:
Theft/Battery- 2 days
Vandalism-4 days
Murder- 9.3 days
Theft/Battery- 2 days
Vandalism-4 days
Murder- 9.3 days
He who becomes the slave of habit,
who follows the same routes every day,
who never changes pace,
who does not risk and change the color of his clothes,
who does not speak and does not experience, dies slowly.
who follows the same routes every day,
who never changes pace,
who does not risk and change the color of his clothes,
who does not speak and does not experience, dies slowly.