Knocked out people

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killette2
Posts: 411
Joined: Fri Mar 25, 2011 1:11 am

Knocked out people

Post by killette2 »

Are you able to steal from them like dead people?
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Potjeh
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Joined: Fri May 29, 2009 4:03 pm

Re: Knocked out people

Post by Potjeh »

Yes.
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ninja_yodeler
Posts: 1880
Joined: Wed Dec 29, 2010 4:15 am
Location: Look outside your window.

Re: Knocked out people

Post by ninja_yodeler »

will we ever be able to lift them and carry them away :)
Phaen wrote: RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Grable
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Re: Knocked out people

Post by Grable »

ninja_yodeler wrote:will we ever be able to lift them and carry them away :)
+1
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Knocked out people

Post by EnderWiggin »

Carrying knocked up people could lead to some abuses:
1. Knock someone.
2. Drag to vault cellar
3. Kill him.
4. No murder scents around.
5. ...
6. Profit!
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brohammed
Posts: 526
Joined: Sun Jun 20, 2010 2:41 pm

Re: Knocked out people

Post by brohammed »

EnderWiggin wrote:Carrying knocked up people could lead to some abuses:
1. Knock someone.
2. Drag to vault cellar
3. Kill him.
4. No murder scents around.
5. ...
6. Profit!
Not really an abuse, just an advantage of having a vault cellar.
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ninja_yodeler
Posts: 1880
Joined: Wed Dec 29, 2010 4:15 am
Location: Look outside your window.

Re: Knocked out people

Post by ninja_yodeler »

i was more thinking that you pick them up and port to your house then forever keep them as a slave...i was actually thinking it for battles, if you see a knocked out brother in arms, you can pick them up and take them to safety before somebody kills them
Phaen wrote: RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Knocked out people

Post by burgingham »

brohammed wrote:
EnderWiggin wrote:Carrying knocked up people could lead to some abuses:
1. Knock someone.
2. Drag to vault cellar
3. Kill him.
4. No murder scents around.
5. ...
6. Profit!
Not really an abuse, just an advantage of having a vault cellar.
Vaults should be weakened not strenghtened.
Sitting_Bill
Posts: 503
Joined: Tue Mar 15, 2011 12:35 am

Re: Knocked out people

Post by Sitting_Bill »

Could it be possible to make it so that you could pick them up, but not teleport them or change "world" (outside/inside/cave)? That would remove *most* of the serial killer torture dungeon imbalance problem here, as far as i can see.
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cool10129
Posts: 24
Joined: Mon May 30, 2011 3:27 pm

Re: Knocked out people

Post by cool10129 »

maybe they could make a scent of kidnapping and you could track them down with that :D

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