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killette2
- Posts: 411
- Joined: Fri Mar 25, 2011 1:11 am
Knocked out people
Are you able to steal from them like dead people?
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Knocked out people
will we ever be able to lift them and carry them away 
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: Knocked out people
+1ninja_yodeler wrote:will we ever be able to lift them and carry them away
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Knocked out people
Carrying knocked up people could lead to some abuses:
1. Knock someone.
2. Drag to vault cellar
3. Kill him.
4. No murder scents around.
5. ...
6. Profit!
1. Knock someone.
2. Drag to vault cellar
3. Kill him.
4. No murder scents around.
5. ...
6. Profit!
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: Knocked out people
Not really an abuse, just an advantage of having a vault cellar.EnderWiggin wrote:Carrying knocked up people could lead to some abuses:
1. Knock someone.
2. Drag to vault cellar
3. Kill him.
4. No murder scents around.
5. ...
6. Profit!
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Knocked out people
i was more thinking that you pick them up and port to your house then forever keep them as a slave...i was actually thinking it for battles, if you see a knocked out brother in arms, you can pick them up and take them to safety before somebody kills them
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Knocked out people
Vaults should be weakened not strenghtened.brohammed wrote:Not really an abuse, just an advantage of having a vault cellar.EnderWiggin wrote:Carrying knocked up people could lead to some abuses:
1. Knock someone.
2. Drag to vault cellar
3. Kill him.
4. No murder scents around.
5. ...
6. Profit!
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Sitting_Bill
- Posts: 503
- Joined: Tue Mar 15, 2011 12:35 am
Re: Knocked out people
Could it be possible to make it so that you could pick them up, but not teleport them or change "world" (outside/inside/cave)? That would remove *most* of the serial killer torture dungeon imbalance problem here, as far as i can see.
in game character: Gunnar of Hlidarendi
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cool10129
- Posts: 24
- Joined: Mon May 30, 2011 3:27 pm
Re: Knocked out people
maybe they could make a scent of kidnapping and you could track them down with that 