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LoonyBoy
- Posts: 55
- Joined: Fri Jun 24, 2011 3:18 am
What is your H&H strategy after your main dies?
The perma death feature certainly makes you rethink the blunt rushing combat strategies but what if your character dies and you were on 100% change and peaceful. What are some of the strategies you would use to get back on your feet after such a devastating blow.
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HarryDresden
- Posts: 1113
- Joined: Wed Jan 12, 2011 12:10 am
Re: What is your H&H strategy after your main dies?
Kill copious amounts of animals, forage everything in sight, beg, buy, steal, and kill for curios. 'Bout the only thing you can do.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: What is your H&H strategy after your main dies?
Go back to doing what you were doing before: grinding LP with curios, bumping up Int, and then working on anything else that needs to be replaced. If you're that averse to the death penalty, feel free to go back to neutral or even full tradition.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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LoonyBoy
- Posts: 55
- Joined: Fri Jun 24, 2011 3:18 am
Re: What is your H&H strategy after your main dies?
Oh no I'm not at all, just wanted to hear what others would do. Sounds like pretty much what I would do too.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: What is your H&H strategy after your main dies?
Inherit from my 12 million LP claim and keep on truckin.
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noaah
- Posts: 300
- Joined: Mon Jun 13, 2011 7:17 am
- Location: Camp Pendleton, CA
Re: What is your H&H strategy after your main dies?
Well I just died lol. My strategy thus far is quickly rebuilding all my stats back up. Leveling Exploration as quickly as possible, get some pearls\flotsams to catch back up. That's about it not much else I can do lol.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: What is your H&H strategy after your main dies?
Well, take cobalt's advice to heart. Find a spot somewhere and make a claim to dump some of your LP in over time. Some people consider it a bit of a cheat of the system, but so far nothing has been done to resolve the issue, thus it is considered a fair mechanic.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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will1701-a
- Posts: 89
- Joined: Mon May 09, 2011 2:09 am
Re: What is your H&H strategy after your main dies?
I also use a personal claim as an lp bank it really helps when you have full change
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: What is your H&H strategy after your main dies?
My method of playing is different than the vast majority of the players out there. I simply do not have a character or two that I consistently build up and become attached to but I grow a large amount of characters for different task as well as a few combat characters and stored ones in the case of the demise of one of the character. For others, killing a character is like chopping the tree down or cutting off the limb. For me, it is losing a branch. If I lose one, I grow more.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: What is your H&H strategy after your main dies?
Actually, there's quite a few players that play this way. It's the recommended way so not all your eggs are in one soft-sided basket.Patchouli_Knowledge wrote:My method of playing is different than the vast majority of the players out there. I simply do not have a character or two that I consistently build up and become attached to but I grow a large amount of characters for different task as well as a few combat characters and stored ones in the case of the demise of one of the character. For others, killing a character is like chopping the tree down or cutting off the limb. For me, it is losing a branch. If I lose one, I grow more.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.