Warrior/Bowmen- Build

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-DMZ-
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Joined: Tue Jun 28, 2011 10:12 pm

Warrior/Bowmen- Build

Post by -DMZ- »

Ok I want to make a warrior/ Bowmen, can some one explain what I should focus on and put lp into.
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Sevenless
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Location: Canada

Re: Warrior/Bowmen- Build

Post by Sevenless »

MM to 210 is a reasonable limit. 300 is a cap for the better villages I'd say.

As for stats, PER and CON. As much as you can get. That's about it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
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Dataslycer
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Re: Warrior/Bowmen- Build

Post by Dataslycer »

You need 3x best Ranger Bow quality. The rest goes into unarmed and any tertiary skills (like exploration).

Your primary stats are perception, agility, and constitution. Strength is secondary if you are forced to fight hand to hand.
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Warrior/Bowmen- Build

Post by Sevenless »

Dataslycer wrote:You need 3x best Ranger Bow quality. The rest goes into unarmed and any tertiary skills (like exploration).

Your primary stats are perception, agility, and constitution. Strength is secondary if you are forced to fight hand to hand.
My argument of 210 is based off of Bear bone + Q10 branch arrows. 300 is because most villages won't have Q100 branches for arrows anyway. A Q100+ bow isn't hard to get, and a Rbow capping above 210 is purchaseable.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system

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