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-DMZ-
- Posts: 16
- Joined: Tue Jun 28, 2011 10:12 pm
Warrior/Bowmen- Build
Ok I want to make a warrior/ Bowmen, can some one explain what I should focus on and put lp into.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Warrior/Bowmen- Build
MM to 210 is a reasonable limit. 300 is a cap for the better villages I'd say.
As for stats, PER and CON. As much as you can get. That's about it.
As for stats, PER and CON. As much as you can get. That's about it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Warrior/Bowmen- Build
You need 3x best Ranger Bow quality. The rest goes into unarmed and any tertiary skills (like exploration).
Your primary stats are perception, agility, and constitution. Strength is secondary if you are forced to fight hand to hand.
Your primary stats are perception, agility, and constitution. Strength is secondary if you are forced to fight hand to hand.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Warrior/Bowmen- Build
My argument of 210 is based off of Bear bone + Q10 branch arrows. 300 is because most villages won't have Q100 branches for arrows anyway. A Q100+ bow isn't hard to get, and a Rbow capping above 210 is purchaseable.Dataslycer wrote:You need 3x best Ranger Bow quality. The rest goes into unarmed and any tertiary skills (like exploration).
Your primary stats are perception, agility, and constitution. Strength is secondary if you are forced to fight hand to hand.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system