Why even have the ability to claim when people can come on and murder your New chars and kill you on sight and steal all you have, making you loose everything and all you learned?
Why was this PK ability added and stealing? I see when unclaimed land people taking that makes you want to learn other skills faster and claim land but then add skills that counter claiming land by adding stealing, also making it where people can come murder you and you cany even fight back, thats really fair to new chars and people, it helps the bigger people stay on top and no one able to get close to them also it helps keep people from playing much by not wanting to play this game...
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Murder
no one tells you that you have to play this game, good bye.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Murder
Read this: viewtopic.php?f=7&t=17900
There are always rangers around willing to come and track criminals down. All you have to do is ask. Some of them might even do it for free.
There are always rangers around willing to come and track criminals down. All you have to do is ask. Some of them might even do it for free.
You're right, but the guy obviously doesn't have a clue. No need to be a dick about it.Robertzon wrote:no one tells you that you have to play this game, good bye.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Murder
The abilities to steal cost signifacantly more then it does to claim. Murder costs 100k and ur claim costs 4k for yeomanry and a couple more thousand to expand it. If you couldnt by pass claims people would have massive claims everywhere and u could do nothing about it. If there was theft but no murder u couldnt track the people down who stole from u to kill them. So these skills are neccesary. Build further inland and run if u see anyone.tirac wrote:Why even have the ability to claim when people can come on and murder your New chars and kill you on sight and steal all you have, making you loose everything and all you learned?
Why was this PK ability added and stealing? I see when unclaimed land people taking that makes you want to learn other skills faster and claim land but then add skills that counter claiming land by adding stealing, also making it where people can come murder you and you cany even fight back, thats really fair to new chars and people, it helps the bigger people stay on top and no one able to get close to them also it helps keep people from playing much by not wanting to play this game...
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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min_the_fair
- Posts: 485
- Joined: Sun Jan 30, 2011 11:45 pm
Re: Murder
My boyfriend was murdered on a riverbank the third day he played (after being trampled to death by sheep on the second, which was totally his own fault). I had to listen to FOUR SOLID HOURS of whiny ragequitting before he went to sleep.
The next day he made a totally new character (because he didn't have many levels, so it made sense to be able to get all the discovery LP again), and remembered to move his personal beliefs slider a step towards peaceful before doing anything (so as to get more LP for the discovery). He moved inland.
He downloaded Ender's client and kept it zoomed out, with just about everything hidden, most of the time. He ran away (teleported to hearth, you have a hotkey set up for that, right?) any time he saw anyone at all. He made an alt to hold his most valuable possessions (leather! curios! bones!) and even once he had yeomany, made sure never to leave anything important lying around when he was logged out.
I know it's difficult to make bone glue if you don't find a lot of chickens, but if you can manage to make a sling and kill some cows or sheep, make the bone glue as soon as you can, and start on the palisade. When it's done, leave the key with your alt in case of hunting accidents, and theft should no longer be a problem.
My boyfriend now has a brickwalled farm, a load of silk and a mine that goes to level three. He hasn't been murdered since he got Ender's client.
The next day he made a totally new character (because he didn't have many levels, so it made sense to be able to get all the discovery LP again), and remembered to move his personal beliefs slider a step towards peaceful before doing anything (so as to get more LP for the discovery). He moved inland.
He downloaded Ender's client and kept it zoomed out, with just about everything hidden, most of the time. He ran away (teleported to hearth, you have a hotkey set up for that, right?) any time he saw anyone at all. He made an alt to hold his most valuable possessions (leather! curios! bones!) and even once he had yeomany, made sure never to leave anything important lying around when he was logged out.
I know it's difficult to make bone glue if you don't find a lot of chickens, but if you can manage to make a sling and kill some cows or sheep, make the bone glue as soon as you can, and start on the palisade. When it's done, leave the key with your alt in case of hunting accidents, and theft should no longer be a problem.
My boyfriend now has a brickwalled farm, a load of silk and a mine that goes to level three. He hasn't been murdered since he got Ender's client.
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screwbag
- Posts: 303
- Joined: Fri Apr 15, 2011 8:41 pm
- Location: Sweden
Re: Murder
tirac wrote:Why even have the ability to claim when people can come on and murder your New chars and kill you on sight and steal all you have, making you loose everything.
Why buy a house? Someone could just bash in the door and off your family....
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SaintGilbert
- Posts: 151
- Joined: Sat Jul 02, 2011 9:45 pm
Re: Murder
Sadly, death is part of this game. My first character died three days into the game after being gored by a boar. You don't have to lose EVERYTHING your character learnt, however. When you start a new character, there will be a runestone with some of the, erm, lifeforce of your previous character in it. I don't understand the entire thing, but you do get some LP back if you choose to make a new character based on the old one. So you don't lose everything.tirac wrote:Why even have the ability to claim when people can come on and murder your New chars and kill you on sight and steal all you have, making you loose everything and all you learned?
Why was this PK ability added and stealing? I see when unclaimed land people taking that makes you want to learn other skills faster and claim land but then add skills that counter claiming land by adding stealing, also making it where people can come murder you and you cany even fight back, thats really fair to new chars and people, it helps the bigger people stay on top and no one able to get close to them also it helps keep people from playing much by not wanting to play this game...
Furthermore, your new character will respawn where your old hearth fire was if you choose to make your new character a descendant.
Don't worry; you shan't have to start completely fresh.
'It has been proved a hundred times over that if you really wish to enrage people and make them angry, even unto death, the right way to do it is to tell them that they are all the sons of God.' - G.K. Chesterton, "The Defendant" - 1901
'It is no fault of Christianity that a hypocrite falls into sin.' - Saint Jerome, d. 420 AD
'It is no fault of Christianity that a hypocrite falls into sin.' - Saint Jerome, d. 420 AD
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Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Murder
You beat me to it.MagicManICT wrote:You're right, but the guy obviously doesn't have a clue. No need to be a dick about it.Robertzon wrote:no one tells you that you have to play this game, good bye.
Robert, that's not how you troll. That's just being a dick.
Lol.min_the_fair wrote:My girlfriend was murdered on a riverbank the third day he played (after being trampled to death by sheep on the second, which was totally his own fault). I had to listen to FOUR SOLID HOURS of whiny ragequitting before he went to sleep.
Welcome to Haven and Hearth, 100% free paranoia-inducing software.min_the_fair wrote: The next day he made a totally new character (because he didn't have many levels, so it made sense to be able to get all the discovery LP again), and remembered to move his personal beliefs slider a step towards peaceful before doing anything (so as to get more LP for the discovery). He moved inland.
He downloaded Ender's client and kept it zoomed out, with just about everything hidden, most of the time. He ran away (teleported to hearth, you have a hotkey set up for that, right?) any time he saw anyone at all. He made an alt to hold his most valuable possessions (leather! curios! bones!) and even once he had yeomany, made sure never to leave anything important lying around when he was logged out.
Wait till you find stockpiles hidden under his bed and under the floorboards.
...Or is that just me?
In any case, as for the thread, Black Skills give reason for people to be afraid. If it weren't for black skills, everybody would be prancing around in their underwear, never making swords, never building walls and generally building all over the place.
Fear makes you keep your stuff in walls, under claim, locked down, in a cave, out of sight, far away and generally cave-adaption-inducing behaviour.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Murder
Is it that time again already?
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Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Murder
burgingham wrote:Is it that time again already?

Any Samuel-l-jackson fans can work this one out
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)