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dagon420
- Posts: 8
- Joined: Fri Mar 11, 2011 4:36 pm
Question On Scents
Just wondering: What scent is left if you take from a clay/soil/water node on a village or personal claim that you aren't authorized to be on?
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dagon420
- Posts: 8
- Joined: Fri Mar 11, 2011 4:36 pm
Re: Question On Scents
Just to clarify: You can use the scent to find the perpetrator, but not the materials?
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Question On Scents
Correct.
This basically makes ball clay spots indefensible until something is done to combat this.
This basically makes ball clay spots indefensible until something is done to combat this.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Question On Scents
Just to clarify what cobalt is saying: claims have no 'authority' over water, thus a player digging, breaking things, taking a boat, etc. won't leave vandalism and theft scents there.cobaltjones wrote:Correct.
This basically makes ball clay spots indefensible until something is done to combat this.
edit: I'd do a strikeout on that if it existed with this forum software. My bad for 'getting it wrong.'
Last edited by MagicManICT on Tue Jul 12, 2011 7:02 am, edited 1 time in total.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Patchouli_Knowledge
- Posts: 2248
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Re: Question On Scents
Actually you still leave vandalism scent if you dig clay on shallow water. I am not as sure with filling water from a shallow/deep water though.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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bmjclark
- Posts: 4053
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- Location: Ontario, Canada
Re: Question On Scents
You leave scents no matter what, even for taking water (vandalism too) or smashing boats on water.MagicManICT wrote:Just to clarify what cobalt is saying: claims have no 'authority' over water, thus a player digging, breaking things, taking a boat, etc. won't leave vandalism and theft scents there.cobaltjones wrote:Correct.
This basically makes ball clay spots indefensible until something is done to combat this.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Question On Scents
I dunno if he was just trying to troll the new guy or if he was just horribly misinformed or what
(Magic usually knows what he's talking about and is reasonable with newbs)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Question On Scents
The lattercobaltjones wrote:I dunno if he was just trying to troll the new guy or if he was just horribly misinformed or what(Magic usually knows what he's talking about and is reasonable with newbs)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Question On Scents
I know for a fact you don't leave anything while foraging (clay or mussels) or fishing. I've even picked up logs laying in the water. I was going to put a couple of disclaimers on that above statement, but I was just thinking of assualt/battery/murder and theft (off of a body). I didn't even think of breaking boats or rafts.bmjclark wrote:You leave scents no matter what, even for taking water (vandalism too) or smashing boats on water.MagicManICT wrote:Just to clarify what cobalt is saying: claims have no 'authority' over water, thus a player digging, breaking things, taking a boat, etc. won't leave vandalism and theft scents there.cobaltjones wrote:Correct.
This basically makes ball clay spots indefensible until something is done to combat this.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.