I was wondering what was the exact behavior for "random" events in the wild, Such as Rabbid Jackalope, Pearls, Shocked Frogs and such.
What i mean whit behavior is what really factors the event,and or in wich " phase", here are some examples
1-The mussel is "randomly" generated(even before foraging) to, when boiled, will give out a pearl.
2-The mussel, When foraged, has a "Random" Chance of becoming a "Pearl mussel", this mussel when boiled will give out a pearl.
3-When boiling mussels, there is a "random" chance for it give a pearl.
I was thinking that 3 would be the best, based on logic, but then the rabbit/ frog came up ( because i am guessing they have the same "behavior", otherwise would make a lot more sense)
1- rabbits/frogs are "randomly" generated to become their rare version, even when the are still animals( and not items)
2- rabbits/frogs, when picked up, have a "random" chance to become their rare version.
And so on
Also, will a Shocked Frog/Rabbid Jack or the " pearl mussel"(if i was right in that case) when dropped will go normal(or just roll the dice again ?)
if anyone knows the answer but believes is, well, secret enought to not make it public please PM me.
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Skorm
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Game "Randomness" Behavior
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Girlinhat
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Re: Game "Randomness" Behavior
Rabbits, toads, and dragonflies have been confirmed to be set as their type on-creation. Dropping and retrieving them does not re-roll. It's an on-rez event. They're essentially different item types, just with identical sprites on the ground. I assume the same applies to pearls, rabbit's foot, wishbone, boar tusks, etc.
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bmjclark
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Re: Game "Randomness" Behavior
Well, theres no way to check for mussels. But from what i understand, if u drop a shocked frog and pick it back up it will still be shocked.
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Sitting_Bill
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Re: Game "Randomness" Behavior
Yes, this is definitely true. I dropped one by mistake and was very relieved that it didn't stop being shocked when i picked it back upbmjclark wrote:Well, theres no way to check for mussels. But from what i understand, if u drop a shocked frog and pick it back up it will still be shocked.
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Skorm
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Re: Game "Randomness" Behavior
so if you drop it it's possible to get the discovery?Sitting_Bill wrote:Yes, this is definitely true. I dropped one by mistake and was very relieved that it didn't stop being shocked when i picked it back upbmjclark wrote:Well, theres no way to check for mussels. But from what i understand, if u drop a shocked frog and pick it back up it will still be shocked.
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Sitting_Bill
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Re: Game "Randomness" Behavior
Yeah, i would guess so. But it uses the same recipe as Enthroned Toad (there is not a separate Prince Charming recipe), so IDK if you get discovery LP.
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Skorm
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Re: Game "Randomness" Behavior
well, i guess the only question left unaswered would be the one about mussels, though its rather hard since there is no real "visual" effect in the case of the special mussel, and i don't even know if that's how it works.
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suddoman
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Re: Game "Randomness" Behavior
I don't think its hard I think its impossible. When you check for a shocked frog you just drop it and pick it up, neither destroying the item. With a mussel you can't tell because once you boil it and receive your pearl there's no way to undo the process, and so you can never check if it was the specific mussel or just a roll on boiling. I'd bet it would be when boiled though as it would not require the mussel to store any addition data and seems like it would be easier on the back end.Skorm wrote:well, i guess the only question left unaswered would be the one about mussels, though its rather hard since there is no real "visual" effect in the case of the special mussel, and i don't even know if that's how it works.
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Skorm
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Re: Game "Randomness" Behavior
impossible for some ppl, for others not, for now this is a question only devs can answer.suddoman wrote:I don't think its hard I think its impossible. When you check for a shocked frog you just drop it and pick it up, neither destroying the item. With a mussel you can't tell because once you boil it and receive your pearl there's no way to undo the process, and so you can never check if it was the specific mussel or just a roll on boiling. I'd bet it would be when boiled though as it would not require the mussel to store any addition data and seems like it would be easier on the back end.Skorm wrote:well, i guess the only question left unaswered would be the one about mussels, though its rather hard since there is no real "visual" effect in the case of the special mussel, and i don't even know if that's how it works.
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MagicManICT
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Re: Game "Randomness" Behavior
Given J&L's typical responses in the past, neither of them will answer this. Therefore, it's safe to state that this is impossible (from a player perspective) to have a definitive answer.) I will say they've spilled the beans on a few things in the past.Skorm wrote: impossible for some ppl, for others not, for now this is a question only devs can answer.
Given the typical behavior of other objects in the game, I think we can assume (probably safely) that we already have the answer. The chance of a pearl is determined with the mussel spawns and that there is no other graphic for it. If there was another graphic for it, SOMEONE would have found it in the haven.res package already and it would make it too easy to "cheat the system".
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.