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Wolfram
- Posts: 12
- Joined: Wed Aug 12, 2009 11:36 am
Mountain roads
They don't seem to allow for fast cart rolling. Some unexpected change from the grass-capable paved tiles? Older mountain roads work fine, and stones both dug and harvested from mountains work on forest tile, so what gives?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
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Re: Mountain roads
Sorry, it's a bug. I'll have it fixed soon enough.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Wolfram
- Posts: 12
- Joined: Wed Aug 12, 2009 11:36 am
Re: Mountain roads
Will it fix the roads retroactively? I noticed that the roads created before the fix still rolled fine. I only ask because at present it seems to be impossible to remove pavement and lay a new road (which would be a colossal pain in the ass but is preferable to having a faulty road). Obviously making them plow-able again is out (unfortunately). Maybe the dig command would return the stone it took to pave it? Or maybe the carts could just be altered to roll on the "new" road type? I'd actually prefer that, but I don't know how viable any of this is, so.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Mountain roads
It will be fixed retroactively, yes.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Mountain roads
you can plant grass on road. maybe not in the mountains thoughWolfram wrote:Will it fix the roads retroactively? I noticed that the roads created before the fix still rolled fine. I only ask because at present it seems to be impossible to remove pavement and lay a new road (which would be a colossal pain in the ass but is preferable to having a faulty road). Obviously making them plow-able again is out (unfortunately). Maybe the dig command would return the stone it took to pave it? Or maybe the carts could just be altered to roll on the "new" road type? I'd actually prefer that, but I don't know how viable any of this is, so.