I'm used to the problem where one chops a tree, and the logs fall such that one cannot use them without chopping another tree. What I have now is a little different.
I chopped a tree and, I think, moved the logs onto the paved area beside an part built house. It's possible they fell there. I can see them, I can click to interact with them. But as with the ones that land on another tree, I can neither lift nor saw them.
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sabinati
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Re: Amazing Inaccessible Logs
jorb can you remove the bounding box on logs or something so you can pick them up no matter where they land? excluding water i suppose.
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jorb
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Re: Amazing Inaccessible Logs
The log doesn't have a bounding box (You can walk through it, as you might have noticed). The character walks to the sprite's center coordinate when he's trying to pick it up. The problem is, rather, that no collision detection is done when the tree is first felled, which is loftar's table.sabinati wrote:jorb can you remove the bounding box on logs or something so you can pick them up no matter where they land? excluding water i suppose.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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sabinati
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Re: Amazing Inaccessible Logs
hmmm yeah i was afraid of something like that.
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Potjeh
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Re: Amazing Inaccessible Logs
Then give it a bounding box
Seriously, if you could pick up a log by reaching any of it's edges, a lot of the inaccessible log issues would be solved.
Seriously, if you could pick up a log by reaching any of it's edges, a lot of the inaccessible log issues would be solved.
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jorb
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Re: Amazing Inaccessible Logs
There is no generic collision detection done on object creation, so that wouldn't really help. 
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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sabinati
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Re: Amazing Inaccessible Logs
what about the edge thing
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g1real
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Re: Amazing Inaccessible Logs
But isn't it a structure type object?jorb wrote:There is no generic collision detection done on object creation, so that wouldn't really help.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?