say i have a crossroad at (a,b) and a crossroad at (c,d) - arbitrary points on an imaginary map here. both cr's are on the surface and it costs N travel weariness to travel between.
now, say one of the above mentioned crossroads is on an underground level, but still the same x-y coordinates. is it still N weariness traveling these crs, or does traveling the z-axis (such as it is) add to TW cost?
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bitza
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does TW exist in 3 dimensional space?
Karede wrote: It takes a special kind of autism to play this game
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cobaltjones
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fallout
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Re: does TW exist in 3 dimensional space?
No the world is 3D, Since you can go under ground, It gives you 3 dimensions. However I have nothing to add to help figure this out.
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cobaltjones
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Re: does TW exist in 3 dimensional space?
He's asking about the travel weariness formula. It does not factor in depth.
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fallout
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Re: does TW exist in 3 dimensional space?
Ah, i just read your post as if it was another troll response. (herp derp the game is 2D not 3D you derp)
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sabinati
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Re: does TW exist in 3 dimensional space?
as far as i've seen depth does not factor in to the equation, or if it does, it's extremely minimal.