I have some problems with formulas for max damage as it shows something lower that I actually have hit.
What would be the max damage for 87ql bronze sword and 36 STR with full peaceful slider?
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Patchouli_Knowledge
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Re: Max damage.
615.076007 HP. Did you make sure that the target was moving?

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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Mateusz_Zboj
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Re: Max damage.
I was using 10ql miltia sword and managed to kill boar with one valorous strike blow at 10% defence bar (boar's).
I thundered up to 30IP, opp. knocked his defence, then valorous striked. It didn't even show damage, just death cloud of boar.
I thundered up to 30IP, opp. knocked his defence, then valorous striked. It didn't even show damage, just death cloud of boar.
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Patchouli_Knowledge
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Re: Max damage.
Assuming you had a 0 defense target, a q10 militia sword with 36 strength would deal 275.5 HP.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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MagicManICT
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Re: Max damage.
Which is more HP than a boar has, I believe. (Lvl * 40)Patchouli_Knowledge wrote:Assuming you had a 0 defense target, a q10 militia sword with 36 strength would deal 275.5 HP.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Mateusz_Zboj
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Re: Max damage.
Strange, Boar should have 280 HP, which should make him remain some HP. Maybe it's because i had neutral slider?
Or were I being using that fancy bear cape?
@up
The bear was 7 lvl so 7*40=280.
Or were I being using that fancy bear cape?
@up
The bear was 7 lvl so 7*40=280.
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Neptjunoue
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Re: Max damage.
The information on the wiki is incorrect as it has a good chance that it still scales linear but have a different minimum value (in algebra terms y = mx + b, it's the b. The slope (m) value is probably different as well). A bear cape would give a decent amount of additional damage if your strength value is low.
Reaper, Reaper, that's what people call me! Why?
Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!
Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!
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MagicManICT
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Re: Max damage.
What are you referring to? Damage does NOT scale linearly based on quality of weapon and strength. Animal HP do, however.Neptjunoue wrote:The information on the wiki is incorrect as it has a good chance that it still scales linear but have a different minimum value (in algebra terms y = mx + b, it's the b. The slope (m) value is probably different as well). A bear cape would give a decent amount of additional damage if your strength value is low.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Neptjunoue
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Re: Max damage.
Yes I was refering to the animal HP, not the damage.
Reaper, Reaper, that's what people call me! Why?
Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!
Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Max damage.
Animal HP are strictly lvl * base. I've not seen a variation on this ever.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.