Swimming

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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Grable
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Joined: Mon Feb 14, 2011 8:03 am

Swimming

Post by Grable »

From Wiki:
A character with 10 constitution and a full stamina bar, can only cross 10 tiles safely before drowning.
Can I assume that 20 constitution equals swimming over 20 tiles safely and so on? (with full stamina ofc)

Or is it different?
killette2
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Joined: Fri Mar 25, 2011 1:11 am

Re: Swimming

Post by killette2 »

Not sure but unless you have at least 30 stamina, don't even try it.
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screwbag
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Location: Sweden

Re: Swimming

Post by screwbag »

I was kind curious myself on this topic...

What's the ratio for const - tiles for swimming?

Of course I won't try to prove it, but I just like to know....
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Grable
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Re: Swimming

Post by Grable »

killette2 wrote:Not sure but unless you have at least 30 stamina, don't even try it.
I have over 30 stamina, and I know the wiki says that too. I'm interested in more info (const/tile), swimming isn't exactly something you want to joke around with.
Arveene
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Joined: Sat Jul 23, 2011 8:30 pm

Re: Swimming

Post by Arveene »

It's hard to do any considerable amount of testing to figure it out exactly. I can say that if you click across the river and start drinking water beforehand, you will continue drinking as you cross. If you absolutely must cross, it does help a lot. You'll want to drain your stam bar down to about 70-75% before doing this though.

I remember searching awhile back, I think TeckXKnight was working on it for awhile. Here we go. Found a thread that might have some numbers in it. viewtopic.php?f=2&t=16100

I'm not too sure how up-to-date it is.
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ninja_yodeler
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Re: Swimming

Post by ninja_yodeler »

jorb once stated not to try it without 40 con, but i think that might have been before the update. best thing to do is be able to drink while you do it, (you have to open the menu before you open the menu) and/or buy a ferryman ring just in case :)


also ill help look for the tile/con ratio because im quite interested as well
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MagicManICT
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Re: Swimming

Post by MagicManICT »

Grable wrote:From Wiki:
A character with 10 constitution and a full stamina bar, can only cross 10 tiles safely before drowning.
Can I assume that 20 constitution equals swimming over 20 tiles safely and so on? (with full stamina ofc)

Or is it different?
The wiki is completely wrong here. It's not 10 tiles, but 10 integral coordinates, which I believe is just one tile. You should be able to cross a narrow river with around 30-40 con, but you had best know what you're doing... i.e. make sure you take the shortest route possible and don't try to maneuver in the water, just click the opposite shore.
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burgingham
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Re: Swimming

Post by burgingham »

Actually since w4/5 you can cross narrow rivers with 10 con. Recently seen it with fresh alts. Don't ask me about some kind of formula though.
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Grable
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Re: Swimming

Post by Grable »

burgingham wrote:Actually since w4/5 you can cross narrow rivers with 10 con. Recently seen it with fresh alts. Don't ask me about some kind of formula though.
I have noticed that myself. I made it over half a narrow river with 10 cons char when I tried to suicide him. So I'm pretty sure it's not 10 cons = 1 tile.
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MagicManICT
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Re: Swimming

Post by MagicManICT »

burgingham wrote:Actually since w4/5 you can cross narrow rivers with 10 con. Recently seen it with fresh alts. Don't ask me about some kind of formula though.
I probably should have stated my post above differently. I probably should have also added more information. I'm just not sure of a better way to word it, though. Swimming is still based on the integral coordinates,though, from what I can tell.
Grable wrote: I made it over half a narrow river with 10 cons char when I tried to suicide him. So I'm pretty sure it's not 10 cons = 1 tile.
No, but it's certainly not 10 tiles, either. "Narrow river" usually means 4-6 tiles wide (the banks that can be waded in don't count).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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