Mines Running Dry?

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Devour
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Mines Running Dry?

Post by Devour »

Yes, chaps, you heard it, we've already had a few cases of our mines running dry. >:

Anyone know if you can build mines within mines?
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jorb
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Re: Mines Running Dry?

Post by jorb »

You dug out all the tiles? Impressive. I must say.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Chaosshield
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Re: Mines Running Dry?

Post by Chaosshield »

jorb wrote:You dug out all the tiles? Impressive. I must say.
Get loftar to make it so you have to prospect in your mine for another mine entrance of the same kind of ore
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PhaedrothSP
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Re: Mines Running Dry?

Post by PhaedrothSP »

And then make those extra veins even more limited than the mines currently are.
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sabinati
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Re: Mines Running Dry?

Post by sabinati »

no make it so if you dig deep enough you awake sleeping beasts that come out and eat your town
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PhaedrothSP
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Re: Mines Running Dry?

Post by PhaedrothSP »

sabinati wrote:no make it so if you dig deep enough you awake sleeping beasts that come out and eat your town
Yes.
Chaosshield
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Re: Mines Running Dry?

Post by Chaosshield »

sabinati wrote:no make it so if you dig deep enough you awake sleeping beasts that come out and eat your town
Adamantine Battleaxe of the 12th Bay FTW
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Devour
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Re: Mines Running Dry?

Post by Devour »

Chaosshield wrote:
sabinati wrote:no make it so if you dig deep enough you awake sleeping beasts that come out and eat your town
Adamantine Battleaxe of the 12th Bay FTW
I vote that, once we dig too deep, everyone in the village and a 50 mile area gets murdered, and their LP gets erased regardless of tradition or change.

Wait, no, Loftar, I didn't mean it! Truly!
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NickCilley
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Re: Mines Running Dry?

Post by NickCilley »

Hehe dig too deep and you awaken a Balrog >:D
Soreum
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Re: Mines Running Dry?

Post by Soreum »

NickCilley wrote:Hehe dig too deep and you awaken a Balrog >:D
A balrog from Morgoth?

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