well this building should work like a claim,, but it only affects plants and animals.
the builds has a tile radius dependant on its ql lv.
this building could a like a precursor to national parks.
functions that work like on/off
some functions/laws would be
chop/dont chop trees
harvest/ dont harvest crops
kill/preserve animals
allow plowing/ disallow plowing
etc.
it should also speed tree growth if suplied with some nature exilir (some special herb) and/or fertilizer (ash,slag combined and mixed with water)
this building could stop the trees chopping ravage around rod and ensure newbs will get a better start.
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XkrikX
- Posts: 234
- Joined: Sat Aug 15, 2009 6:39 am
- Location: under a rock in the forest
Re: nature altar
then the grievers that were chopping down trees would spam these with alts
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humanalien
- Posts: 147
- Joined: Fri Aug 28, 2009 8:42 pm
Re: nature altar
the alts would still be unable to chop trees as long the altar isnt destroyed.
the altar can be destroyed => the effects/laws of in the readius disapear
if the altar is on a village claim of stakeclaim destroying it will leave a scent.
the altar can be destroyed => the effects/laws of in the readius disapear
if the altar is on a village claim of stakeclaim destroying it will leave a scent.