So, I may be wrong, but it seems that not having a crucible loaded constantly at 50% will cause the quality of the steel to decrease.
Here is my problem with this: Even players who spend a lot of time playing are going to have problems keeping the crucible loaded at 50%. Even in a large village with people from all over the world there are going to be periods when nobody is online, so someone cannot always watch the crucibles.
This is, however, a great job for a macro. Just take a throwaway character, put the crucible near a tree, write a program, and you are set.
This seems so painful for a player to do, while so easy to use a macro to accomplish, that I wonder if there is something I am not getting.
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Onionfighter
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Making steel: real person vs Macro
Cheerleader
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jorb
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Re: Making steel: real person vs Macro
I'm not too fond of the mechanic either, steel is work as it is, but loftar insisted.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Onionfighter
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Avu
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Re: Making steel: real person vs Macro
Proof right here that loftar hates us all.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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martinuzz
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Re: Making steel: real person vs Macro
Steelmaking is a PITA now. Even with a decent number of dedicated players, it's indeed virtually impossible to keep the steel fueled around 50%.
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ElGato
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Re: Making steel: real person vs Macro
I was always assured by Warri that only the last tick mattered.Onionfighter wrote:So, I may be wrong, but it seems that not having a crucible loaded constantly at 50% will cause the quality of the steel to decrease.
Here is my problem with this: Even players who spend a lot of time playing are going to have problems keeping the crucible loaded at 50%. Even in a large village with people from all over the world there are going to be periods when nobody is online, so someone cannot always watch the crucibles.
This is, however, a great job for a macro. Just take a throwaway character, put the crucible near a tree, write a program, and you are set.
This seems so painful for a player to do, while so easy to use a macro to accomplish, that I wonder if there is something I am not getting.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Gauteamus
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Re: Making steel: real person vs Macro
Easily tested, thanks for the intel (if it is correct)ElGato wrote: I was always assured by Warri that only the last tick mattered.
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Seizure
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Re: Making steel: real person vs Macro
Gato, unfortunately that is not true. Remember last map when you were supposed to log in the before the last tick on the crucs and were over an hour late?
Well, me and someone else(I forget) watched and kept them at 50% for ~2 hours. The steel was still lower Q than the wrought that was put in.
Well, me and someone else(I forget) watched and kept them at 50% for ~2 hours. The steel was still lower Q than the wrought that was put in.
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Killface
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Re: Making steel: real person vs Macro
Seizure wrote:Gato, unfortunately that is not true. Remember last map when you were supposed to log in the before the last tick on the crucs and were over an hour late?
Well, me and someone else(I forget) watched and kept them at 50% for ~2 hours. The steel was still lower Q than the wrought that was put in.
That has little to do with testing whether or not the last tick matters in a crucible. It was you and Nao, I believe.
Our wrought was much higher quality than our cast, which were both higher quality than our bricks and coal, because we had a q208 hammer and ~q250 anvil, and a nature guy rehammered it from blooms to cast with over 200 smithing.
It coulda just been the crucibles because those were the one things I didn't try extremely hard to push the quality on.
2 hours out of like what, 2 days of fueling, would also have limited effectiveness.
The only actual test would have been to stick 4 equal quality coal and equal quality wrought into two of the crucibles, feed one to full and watch one, keeping it around 100% temp/q.
OR the devs could just throw us a bone and tell us the formula.
I'm still inclined to believe Warri over you, though, no offense. He just has a much better trackrecord for a deep understanding of formulas and game mechanics.
R.I.P.
Someone should start a thread of the greats who've quit due to terrible implementation.
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bobrodobro
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