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Robben_DuMarsch
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- Joined: Wed Sep 28, 2011 2:58 am
Forage Seed/Spawn Timer
What are the specifics known about how the method by which forageables respawn themselves within the world. Is it a static set number of times at an hour each day, are they rolling random resets, or what?
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Forage Seed/Spawn Timer
Every time you enter an area that has despawned then it will roll new foragables and spawns. If there are no players in an area then it takes anywhere from 2 seconds to 15 minutes for an area to despawn. I don't know the exact parameters for what constitutes an area.
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Robben_DuMarsch
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Re: Forage Seed/Spawn Timer
Thank you sir, that was most enlightening. If anyone else has information on what constitutes an area, that would put the candle in my B-Day cake.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Forage Seed/Spawn Timer
It takes animals about 20 min to despawn (unless it is a running bear), so it might be something similar with an area.
Cheerleader
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Robben_DuMarsch
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Re: Forage Seed/Spawn Timer
Do you have the source for this info, or is this just an observation?TeckXKnight wrote:Every time you enter an area that has despawned then it will roll new foragables and spawns. If there are no players in an area then it takes anywhere from 2 seconds to 15 minutes for an area to despawn. I don't know the exact parameters for what constitutes an area.
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MagicManICT
- Posts: 18435
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Re: Forage Seed/Spawn Timer
This is an agreed upon observation by dozens of players.Robben_DuMarsch wrote:Do you have the source for this info, or is this just an observation?TeckXKnight wrote:Every time you enter an area that has despawned then it will roll new foragables and spawns. If there are no players in an area then it takes anywhere from 2 seconds to 15 minutes for an area to despawn. I don't know the exact parameters for what constitutes an area.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Forage Seed/Spawn Timer
Empirical observation grounded with similar background knowledge to back it up. Known bugs, such as the oven and smelter bugs rely on the same principles that if an area is not occupied by a player for a certain period of time (varying) then they'll despawn. This used to cause fuel quality to become q10, now it just sets the goods inside of the oven to being nearly complete.Robben_DuMarsch wrote:Do you have the source for this info, or is this just an observation?
Entering houses, caves, or mines for a significant period of time also causes this despawning/respawning behavior to occur. So even though it is empirical it's pretty reliable.
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Robben_DuMarsch
- Posts: 2646
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Re: Forage Seed/Spawn Timer
Thanks, that is excellent info with sources that are quite up to par. Thank you for continuing to answer all my noob questions Teck.