Bonus Lp Idea

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joojoo1975
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Bonus Lp Idea

Post by joojoo1975 »

Ok, I know I have ranted about the current LP system. But take a look. I'm hoping you'll see i'm not casting a negative light on it with this idea. Well at least I Hope I am not.

Lets begin


How about as well as the things you can make or find for the current LP system, what about a third part that goes along with the first two?

what i mean is something that is like a bonus(kinda like our itsy bitsy spider/spider's web curio) but instead of it having ATT weight. we click on them and get a pre determined LP injection.

Example: lets say your picking up a foragable and you have a 5% chance of also gettin "strange bug" when you click on it in your inventory it automattically gives you 100 lp points and then disappears.

now these Bonus LP curios can never be crafted. but are basically a random chance.

one of the things I notice with the new LP system is i log off a lot more than i used to. As I just basically wait till one of my Curios pop(in which i can train/aquire new skills) at first the stuff around my plot of land kept me busy inbetween pops, but after a while it's basically just down time ( my storage containers are full of curios and food and me crops are not harvestable)



I hope i explained it properly.

what do you all think?
To Protect The Helpless From The Heartless
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MagicManICT
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Re: Bonus Lp Idea

Post by MagicManICT »

I'm not sure this was ever mentioned on the forums, but seems like I saw it somewhere by somebody...

All curios should be learned right away at a cost of attention, but then the attention would have to regenerate over time. How quickly would depend on the curio. A cone cow would still regen it's 1 attn in 20 minutes, etc.

My big question about having these little LP "injectors" would be "How easily would this be abused by a bot?" Anything that is a random chance can be abused by doing it multiple times very quickly, which is why most of the curios available that can be botted easily are the worst in the game.
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joojoo1975
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Re: Bonus Lp Idea

Post by joojoo1975 »

MagicManICT wrote:I'm not sure this was ever mentioned on the forums, but seems like I saw it somewhere by somebody...

All curios should be learned right away at a cost of attention, but then the attention would have to regenerate over time. How quickly would depend on the curio. A cone cow would still regen it's 1 attn in 20 minutes, etc.

My big question about having these little LP "injectors" would be "How easily would this be abused by a bot?" Anything that is a random chance can be abused by doing it multiple times very quickly, which is why most of the curios available that can be botted easily are the worst in the game.
Yea i looked at 10 pages of search articles, and can't remember if this was stated earilier.

well if by bottin you mean to have a bot go out and pick up anything it's able to see(foragable wise) then isn't already exploiting the game, on the fact it has a greater chance of getin spiders and webs than us as we usually don't play whiler we are asleep or at work?
To Protect The Helpless From The Heartless
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Lahrmid
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Re: Bonus Lp Idea

Post by Lahrmid »

The curio system promotes afking, I personally find it completely shitty.

So what else can I say but, DEAL WITH IT. :cry:
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Lahrmid
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Re: Bonus Lp Idea

Post by Lahrmid »

The curio system promotes afking, I personally find it completely shitty.

So what else can I say but, DEAL WITH IT. :cry:
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AnnaC
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Re: Bonus Lp Idea

Post by AnnaC »

No it doesn't, the only thing you need to AFK for is to get your belief sliders up, which was used back when you had the action LP gain. The curio system is great for casual play, as you don't have to grind hunting whenever you are on to keep steady LP growth. The main downside is the ease of growing alts and the consequences of that.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)

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