"You've learned how to X!"(UI)

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Xab
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"You've learned how to X!"(UI)

Post by Xab »

As a noob who never reads wiki beforehand when I learn a new skill or get a new object, I go looking though every sub menu to see if I learned any new ability. The game should just tell you what you've gained. Therefore, A small improvement when learning something new: When you gain an ability after learning a new skill or finding a new item, the game should explicitly tell you what ability you've learned. For example:
A player learns the skill Brawling, messages pop up saying
"You've learned the attack 'Knock his teeth out'!
You've learned the attack 'Strangle'!
You've learned the move 'Charge!'!
You've learned special move 'Sidestep'!
", and theses messages would also output to the Messages tab.
Similarly, if a player finds acre clay after learning pottery, they get the message "You've leaned how to craft the curiosity 'Toy Chariot'!".
Last edited by Xab on Sat Dec 03, 2011 4:18 am, edited 2 times in total.
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TeckXKnight
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Re: "You've learned how to X!"(UI)

Post by TeckXKnight »

Yes, please or even highlight menus that have new options in them for the first time.
Also, let us see what we've discovered in list form.
Truth0
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Re: "You've learned how to X!"(UI)

Post by Truth0 »

I agree. Also, having to do with the UI, why does it go Build | Combat | Craft ? It seems Combat should be to either side, not in the middle. Little something that I won't waste a whole other thread with.
ImAwesome
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Re: "You've learned how to X!"(UI)

Post by ImAwesome »

something I never really thought about but it would be greatly appreciated. I think just a note in message tab(so screen isn't cluttered) and hilights would be best but I usually go digging through my menu when I get a new skill/discovery to see whats new...this would be a time saver.
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MagicManICT
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Re: "You've learned how to X!"(UI)

Post by MagicManICT »

Just post it in the messages area just like other error messages. It's probably pretty easy to implement, but going to be a pain writing it all up. (That's a LOT of messages needing to be added in.)

So add another +1 to this idea.
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jordancoles
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Re: "You've learned how to X!"(UI)

Post by jordancoles »

Messages popping up would just piss me off imo, "Oh god gotta switch out my pickaxe for a sword because I'm under attack!" *Shift-Click it off for the first time instead of clicking it on and off* BAM. Pop-up saying "Hurr durr u knoe wat a pikax is now!" on my screen. Would get in the way but an option to turn them off or have it only appear in the chat menu would be nice.

+1 to letting you know
-1 to pop ups
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sabinati
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Re: "You've learned how to X!"(UI)

Post by sabinati »

i agree with the OP
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erozaxx
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Re: "You've learned how to X!"(UI)

Post by erozaxx »

+1, also highlight stats which went up after FEP bar filled and fired off stat gain.

PS: I am not trying to derail the thread, it seems as the same familly of imps of GUI.
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TeckXKnight
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Re: "You've learned how to X!"(UI)

Post by TeckXKnight »

erozaxx wrote:+1, also highlight stats which went up after FEP bar filled and fired off stat gain.

PS: I am not trying to derail the thread, it seems as the same familly of imps of GUI.
Ya, that makes sense too. Basic UI tweaks would greatly improve function.
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ninja_yodeler
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Re: "You've learned how to X!"(UI)

Post by ninja_yodeler »

+1 to OP, and to the FEP highlight :)
jordancoles wrote:Messages popping up would just piss me off imo, "Oh god gotta switch out my pickaxe for a sword because I'm under attack!" *Shift-Click it off for the first time instead of clicking it on and off* BAM. Pop-up saying "Hurr durr u knoe wat a pikax is now!" on my screen. Would get in the way but an option to turn them off or have it only appear in the chat menu would be nice.

+1 to letting you know
-1 to pop ups
I think what he means by "Pop up" is not what you are thinking of, but something akin to the red message that appears when someone logs on or off, or when you are to tired etc. I'm sure you have enough concentration to deal with that AND the great task of left clicking twice ;)
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