Aurochs

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Fridge
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Joined: Thu Dec 01, 2011 3:41 pm

Aurochs

Post by Fridge »

I am currently in progress of trying to make the sprites for the Auroch look a little less like a giant, hairy spider. I am posting here both for some outsider critique and help, because I am still uncertain about many aspects of editing files in this game, so I look forward to hearing of any ideas.

So far I have all the stationary sprites done which is where I was going to stop before I totally invest my time and animate it too. I am also considering to use this as the base for both a bull and cow in future if it works the way I hope it does and if people like what I am doing I might move on to other animals too. I intended for the Auroch to be black or in similar color to what a real one would be but I figured for the sake of keeping it recognizable and not being too demanding and contrasting to the other images I would use a subtle purple. The only problem I feel I have with it is the fact that it doesn't quite look as though the Auroch has fur which I may work on more, hence my post on the forum.

Enough of the boring stuff it's image time.

Rotation of sprite:
Image

all images:
Image

images at 200%:
Image
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Flame
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Re: Aurochs

Post by Flame »

when he's from back, his legs suddendly grow long.

Anyway, add more fur on his skin (some line to make understand that he's fur, not naked)



Oh. What about the animation? You'll remove the lolly rolling foots of jorb animation? So sad ò.ò
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sabinati
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Re: Aurochs

Post by sabinati »

too crisp
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Robben_DuMarsch
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Re: Aurochs

Post by Robben_DuMarsch »

It is very good.
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SacreDoom
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Re: Aurochs

Post by SacreDoom »

Aurochen are hairy bastards.
Fridge
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Re: Aurochs

Post by Fridge »

sabinati wrote:too crisp
How would you suggest to fix this?
SacreDoom wrote:Aurochen are hairy bastards.
Yes I intend to fix this but I am going based off of the paintings and information here and from an animal atlas I have, which contains bovine, so I am unsure of where this notion that they are super hairy like mammoths is coming from.
Flame wrote:when he's from back, his legs suddendly grow long.

Anyway, add more fur on his skin (some line to make understand that he's fur, not naked)

Oh. What about the animation? You'll remove the lolly rolling foots of jorb animation? So sad ò.ò
I plan to make the legs shorter and yes I am hopefully going to be able to have it not walk like it is falling over all the time.
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Flame
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Re: Aurochs

Post by Flame »

btw jorbs aurochs are more like this.

http://etc.usf.edu/clipart/12300/12371/ ... 371_md.gif

nuuh the rolling legs animation..sigh.
And the dancing back...

that animation was what made me play this game. XD
Fridge
Posts: 11
Joined: Thu Dec 01, 2011 3:41 pm

Re: Aurochs

Post by Fridge »

Flame wrote:btw jorbs aurochs are more like this.

http://etc.usf.edu/clipart/12300/12371/ ... 371_md.gif

nuuh the rolling legs animation..sigh.
And the dancing back...

that animation was what made me play this game. XD
Thanks for the reference. I could try making sillier versions of the animation if I remember to do so later.

Here is a quick edit I have made to see if I am heading in the right direction to make them look hairier.

Image
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sabinati
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Re: Aurochs

Post by sabinati »

that's a fine looking beef animal there
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TeckXKnight
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Re: Aurochs

Post by TeckXKnight »

That looks great~!

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