Bear Talismans capped at q105

The worst monsters in the Hearthlands warp the fabric of space and time..
User avatar
Blaze
Posts: 1072
Joined: Sun May 31, 2009 3:59 am
Location: Hearth

Bear Talismans capped at q105

Post by Blaze »

My sewing is 200, but no matter what quality plant fiber I use (I used a q41 and 88 fiber with a q200 tooth) the talismans still turn out q105.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Bear Talismans capped at q105

Post by sabinati »

really? i made one that was 106 and i only have like 30 sewing.
User avatar
NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Bear Talismans capped at q105

Post by NaoWhut »

What's your dex? it effects
sewing i know but no idea
how much it effects it....
and i need to get more of
it lol.
ImageImage
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Bear Talismans capped at q105

Post by sabinati »

my dex is over 30
User avatar
Blaze
Posts: 1072
Joined: Sun May 31, 2009 3:59 am
Location: Hearth

Re: Bear Talismans capped at q105

Post by Blaze »

I suppose that could be the cause, but would such a difference in dex produce so little effect?
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Bear Talismans capped at q105

Post by sabinati »

the problem is that we don't know what stats and skills are actually used :/
User avatar
Ninku
Posts: 25
Joined: Sun Aug 30, 2009 6:28 pm

Re: Bear Talismans capped at q105

Post by Ninku »

Although its extremely frustrating not to have documentation when testing early versions of games its somewhat helpful to the project as a whole. Because the testers don't know whats 'supposed' to happen they may often say things like 'when you do this, this other thing happens'. This is the perfect example because logically you may think sewing is the main factor in deciding talisman quality but I heard Dex is the main one. If this is shouted by enough people, it becomes a bug and should be fixed. Inconsistencies with common knowledge make for small bugs that make the game way better as a whole when fixed. I don't know if thats the case here but I just wanted to throw that out there. In my opinion, the correlations between stats and creatables needs some work to be more intuitive or at least more explanatory. They are making good progress though.
User avatar
Hamel
Posts: 356
Joined: Tue Jun 02, 2009 4:45 pm

Re: Bear Talismans capped at q105

Post by Hamel »

Funny, this same thing happened to me. Around the beginning or so of the map reset, I made a bear tooth talisman out of a q200 bear tooth and some yarn of a quality <=10. The talisman turned out as q105. After the global quality reset I made another, this time out of a q200 bear tooth and q14 yarn, I also had a ton more dex and sewing than the previous time, it still turned out as a q105 talisman.
The grumpiest tree you ever did see.

Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Bear Talismans capped at q105

Post by sabinati »

do you both have psyche 10
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Bear Talismans capped at q105

Post by jorb »

The bear talisman is based, solely if I recall correctly, on the raw materials and your Psyche.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Bugs”