Bone Axes / Metal Axes

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Mvpeh
Posts: 961
Joined: Sun Jan 30, 2011 8:43 pm

Bone Axes / Metal Axes

Post by Mvpeh »

Currently, the quality grind that comes later in the world is being restricted by the quality of our cutting tools. I see the bone saws, and the metal saws, and I feel that axes can use the same technology to boost their quality along with saws.

Bone Axes: Will mostly be made of troll bones for obvious reasons, but it will also help newer players get faster, better quality axes earlier in the game with bear, boar, and deer bones. No production boost.

Metal Axes: For obvious reasons, it won't be used to quality grind, but will yield 18 wooden blocks (I goofed, thanks DDDs.) to help make tasks, such as house building, less needy of lumber.

I searched beforehand to prevent re-posting and found nothing but 232 pages of irrelevant threads.

Short and quick, yet necessary in my opinion, suggestion to the game that will allow for much better goods in the Hearthlands, overall.
Last edited by Mvpeh on Mon Apr 09, 2012 4:09 pm, edited 1 time in total.
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Bone Axes / Metal Axes

Post by TeckXKnight »

Sounds good but how about Bone axes yield half their quality in value. So a q300 Bone Axe is adding only 150 to the formula, similar to how clay cauldrons work.
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Bone Axes / Metal Axes

Post by DDDsDD999 »

Bone saws give 4 boards, not 5. So 1.5 multiplier times 12 equals 18 wooden blocks. I like the 4 block difference.

I agree, it would help raising quality of faction goods to a further point and creates a further seperation from newbs to experienced players which I feel is needed.
Last edited by DDDsDD999 on Mon Apr 09, 2012 4:10 pm, edited 1 time in total.
Image
Image
Image
Image
Image
User avatar
Mvpeh
Posts: 961
Joined: Sun Jan 30, 2011 8:43 pm

Re: Bone Axes / Metal Axes

Post by Mvpeh »

DDDsDD999 wrote:Bone saws give 4 boards, not 5. So 1.5 multiplier times 12 equals 18 wooden blocks. I like the 4 block difference.

I agree, it would help raising quality of faction goods to a further point which I feel is needed.
Oooh, apologies, editing the OP now.
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
User avatar
ApocalypsePlease
Posts: 1164
Joined: Mon Jun 27, 2011 12:52 am

Re: Bone Axes / Metal Axes

Post by ApocalypsePlease »

The issue I see with this is that for the most part it makes stone axes mostly useless after the first hour of playing and completely obsolete later on.
Inactive
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Bone Axes / Metal Axes

Post by SacreDoom »

ApocalypsePlease wrote:The issue I see with this is that for the most part it makes stone axes mostly useless after the first hour of playing and completely obsolete later on.
Much like other items in the game. I do see your point, though. But stone axe have never been intended as a "permanently" used tool.
User avatar
painhertz
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Website: Http://www.noneyafuckinbusyness.com
Yahoo Messenger: chaosovum
Location: Louisiana

Re: Bone Axes / Metal Axes

Post by painhertz »

SacreDoom wrote:
ApocalypsePlease wrote:The issue I see with this is that for the most part it makes stone axes mostly useless after the first hour of playing and completely obsolete later on.
Much like other items in the game. I do see your point, though. But stone axe have never been intended as a "permanently" used tool.

And yet there "is" no permanent replacement for them. No skinning knives, no knives "at all", Try skinning an animal with a sword or scythe and get back to me on that. I always wondered about the lack of knives and metal axes but figured it had been suggested 1000 times.....
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
ApocalypsePlease
Posts: 1164
Joined: Mon Jun 27, 2011 12:52 am

Re: Bone Axes / Metal Axes

Post by ApocalypsePlease »

SacreDoom wrote:
ApocalypsePlease wrote:The issue I see with this is that for the most part it makes stone axes mostly useless after the first hour of playing and completely obsolete later on.
Much like other items in the game. I do see your point, though. But stone axe have never been intended as a "permanently" used tool.
Right now stone axes are the only thing giving incentive to keep high quality stones (either from smelter or node). If we add in another tier which defeats stone axes, what purpose does high quality stone have?
Inactive
User avatar
Neon14
Posts: 512
Joined: Wed Nov 09, 2011 6:49 am

Re: Bone Axes / Metal Axes

Post by Neon14 »

ApocalypsePlease wrote:
SacreDoom wrote:
ApocalypsePlease wrote:The issue I see with this is that for the most part it makes stone axes mostly useless after the first hour of playing and completely obsolete later on.
Much like other items in the game. I do see your point, though. But stone axe have never been intended as a "permanently" used tool.
Right now stone axes are the only thing giving incentive to keep high quality stones (either from smelter or node). If we add in another tier which defeats stone axes, what purpose does high quality stone have?
Higher quality stones = Higher damage with a sling? Suggestion *shrug*

(So it works like a bow's arrows, yet won't cap the sling's damage as i'm assuming in real life all rocks are gonna' hurt when slung at you.)
BigStronk
User avatar
HarryDresden
Posts: 1113
Joined: Wed Jan 12, 2011 12:10 am

Re: Bone Axes / Metal Axes

Post by HarryDresden »

ApocalypsePlease wrote:
SacreDoom wrote:
ApocalypsePlease wrote:The issue I see with this is that for the most part it makes stone axes mostly useless after the first hour of playing and completely obsolete later on.
Much like other items in the game. I do see your point, though. But stone axe have never been intended as a "permanently" used tool.
Right now stone axes are the only thing giving incentive to keep high quality stones (either from smelter or node). If we add in another tier which defeats stone axes, what purpose does high quality stone have?
Curiosities such as Simple Idols and other things along those lines are still present.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."

Return to “Critique & Ideas”