So my idea is that when someone aims at you, you should be immedietly warned by the game. This could be countered somehow by stealth.
Seriously, these raiders today won't even bother to melee you and leave you mere chance of escaping.
-
ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Nerf snipers
If you have decent armor then the first shot shouldn't matter very much, and its pretty much just a warning bell.
Though to contribute to the idea, it wouldn't be so bad if aggro comes on as soon as you aim, instead of waiting for you to shoot. But that would lose all element of suprise...Which I guess is lost with the radar mods etc anyway.
Though to contribute to the idea, it wouldn't be so bad if aggro comes on as soon as you aim, instead of waiting for you to shoot. But that would lose all element of suprise...Which I guess is lost with the radar mods etc anyway.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
-
Mateusz_Zboj
- Posts: 760
- Joined: Sun Jul 03, 2011 8:03 pm
Re: Nerf snipers
Yeah, but it's always ugly when bastard come shoot first at your civilians.
So maybe make highly AP bow, that is sneaky and won't show this, but also deals little enough damage not to kill you one shot. (Still good for suprising your enemies, but not good enough to "own" newbies.
And make other bows highlight you that they are aiming at you.
And do you really have so good eyes IRL to monitor both what's going on map and on radar?
So maybe make highly AP bow, that is sneaky and won't show this, but also deals little enough damage not to kill you one shot. (Still good for suprising your enemies, but not good enough to "own" newbies.
And make other bows highlight you that they are aiming at you.
And do you really have so good eyes IRL to monitor both what's going on map and on radar?
-
dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Nerf snipers
I disagree wholeheartedly. I think the snipe system is just great.
-
Mateusz_Zboj
- Posts: 760
- Joined: Sun Jul 03, 2011 8:03 pm
Re: Nerf snipers
I guess I should've stayed off the river 
Anyways ender's gona make something like that soon I guess tehee.
Anyways ender's gona make something like that soon I guess tehee.
-
evilboy666
- Posts: 598
- Joined: Wed Jan 25, 2012 11:48 am
Re: Nerf snipers
Nobody likes to see them
Everybody wants to kill em
Right, I wanna jump on them
Fuck this shit, just leave em
Everybody wants to kill em
Right, I wanna jump on them
Fuck this shit, just leave em
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Nerf snipers
Sounds like a terrible idea.
At most a check should be made every 1s you are aimed at that is based on their INT*STEALTH versus your PER*SUR (or EXP but whatever that's gay)
At most a check should be made every 1s you are aimed at that is based on their INT*STEALTH versus your PER*SUR (or EXP but whatever that's gay)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Nerf snipers
Nerf the OP.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
-
Wolkodav7
- Posts: 8
- Joined: Wed Feb 01, 2012 8:17 pm
Re: Nerf snipers
I think that "nerfing snipers" is a realy bad idea,... Archers/Snipers are easy to kill, cause of the missing armor (if they want to be extreme powerfull archers they should equip ranger stuff with no armor instead of the boots :-/) and they cant aim easy during enemy is moving.
Archers are even less powefull against Meele.
Because:
Meele: must have high protection, high armor, less taken damage, high damage output (Pro: keep moving Con: cant walk behind walls)
Archers: must have high MM. Perc., low armor(if they want to be more powerfull), taken much meele damage, high damage output, (Pro: can stay behind Walls/Rivers Con: need to stay at place for aiming)
As you can see Archers are the opposite of Meele (easy to find it out
)
and some people got the "know how" to avoid ranged fighters.
The Winner is: MEELE
(Maybe u realised that theres no way to upgrade/nerf Ranged/Meele Units)
Hope thats enought about this Thread^^
Good Bye and have a nice day.
Archers are even less powefull against Meele.
Because:
Meele: must have high protection, high armor, less taken damage, high damage output (Pro: keep moving Con: cant walk behind walls)
Archers: must have high MM. Perc., low armor(if they want to be more powerfull), taken much meele damage, high damage output, (Pro: can stay behind Walls/Rivers Con: need to stay at place for aiming)
As you can see Archers are the opposite of Meele (easy to find it out
and some people got the "know how" to avoid ranged fighters.
The Winner is: MEELE
(Maybe u realised that theres no way to upgrade/nerf Ranged/Meele Units)
Hope thats enought about this Thread^^
Good Bye and have a nice day.
-
dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Nerf snipers
You can be an archer and have high armor......Wolkodav7 wrote:I think that "nerfing snipers" is a realy bad idea,... Archers/Snipers are easy to kill, cause of the missing armor (if they want to be extreme powerfull archers they should equip ranger stuff with no armor instead of the boots :-/) and they cant aim easy during enemy is moving.
Archers are even less powefull against Meele.
Because:
Meele: must have high protection, high armor, less taken damage, high damage output (Pro: keep moving Con: cant walk behind walls)
Archers: must have high MM. Perc., low armor(if they want to be more powerfull), taken much meele damage, high damage output, (Pro: can stay behind Walls/Rivers Con: need to stay at place for aiming)
As you can see Archers are the opposite of Meele (easy to find it out)
and some people got the "know how" to avoid ranged fighters.
The Winner is: MEELE
(Maybe u realised that theres no way to upgrade/nerf Ranged/Meele Units)
Hope thats enought about this Thread^^
Good Bye and have a nice day.
