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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Rotating
Because then jorb would have to do 2x-4x as much artwork for the game, which is already currently not being developed at all.
Salem has a rotation feature, but that's part of the benefit of being 3D. I'm not sure if we'll see a rotation feature anytime once Haven gets developed again. They've proven themselves to be pretty lazy when it comes to stuff like that.
Salem has a rotation feature, but that's part of the benefit of being 3D. I'm not sure if we'll see a rotation feature anytime once Haven gets developed again. They've proven themselves to be pretty lazy when it comes to stuff like that.
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: Rotating
i support the idea, but as cobalt said, since the game isn't 3D it requires a lot of artwork, so while it would be doable i wouldn't expect it to be at the top of any lists
Oh boy, here I go cheesemaking again...
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Rotating
how do you rotate drying frames?
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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: Rotating
Turn your monitor.Arcanist wrote:how do you rotate drying frames?
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Rotating
ZING!ramones wrote:Turn your monitor.Arcanist wrote:how do you rotate drying frames?
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Rotating
Bazinga!dagrimreefah wrote:ZING!ramones wrote:Turn your monitor.Arcanist wrote:how do you rotate drying frames?
Scooby Doo taught us that the real monsters are humans.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Rotating
It's a fine idea but:
1. Read Before Posting
Don't forget about the search function! Threads that ask a question that has been answered in the wiki or another recent thread, or threads with commonly suggested ideas like "add bridges" will be moderated.