Home Bonus

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Home Bonus

Post by Arcanist »

If you are close to your HF, or on the same claim as where your HF is set, you get a small bonus (maybe 5% combat, -5% weariness, a small boost to stam regen ect)

If you are far away from your HF, or on a different claim, you get homesick and recieve a small drain on some abilities (higher stam loss, lower combat abilities ect)
The drain from homesickness could start out small, and grow over time, with a maximum that isn't crippling.

This would discourage vaults, and also provide a boost to defenders.
My rationalising behind this is that most people feel more comfortable in their home, whereas they are uncomfortable in other's homes, especially if they're doing something wrong.

Ideas?
User avatar
FictionRyu
Posts: 1655
Joined: Wed Jun 01, 2011 5:12 am

Re: Home Bonus

Post by FictionRyu »

What about Villages/Group Settlements?
Some people don't have their own claims and live under one PClaim/VClaim.

In the case for Pclaims, I live with my friend on his claim, I don't own my own claim seeing as we have a smalle area.
Scooby Doo taught us that the real monsters are humans.
User avatar
dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: Home Bonus

Post by dagrimreefah »

Arcanist wrote:If you are close to your HF, or on the same claim as where your HF is set, you get a small bonus (maybe 5% combat, -5% weariness, a small boost to stam regen ect)

If you are far away from your HF, or on a different claim, you get homesick and recieve a small drain on some abilities (higher stam loss, lower combat abilities ect)
The drain from homesickness could start out small, and grow over time, with a maximum that isn't crippling.

This would discourage vaults, and also provide a boost to defenders.
My rationalising behind this is that most people feel more comfortable in their home, whereas they are uncomfortable in other's homes, especially if they're doing something wrong.

Ideas?
Just no.
User avatar
pawnking2
Posts: 152
Joined: Thu Sep 22, 2011 10:35 pm
Location: Up your ass.

Re: Home Bonus

Post by pawnking2 »

dagrimreefah wrote:
Arcanist wrote:If you are close to your HF, or on the same claim as where your HF is set, you get a small bonus (maybe 5% combat, -5% weariness, a small boost to stam regen ect)

If you are far away from your HF, or on a different claim, you get homesick and recieve a small drain on some abilities (higher stam loss, lower combat abilities ect)
The drain from homesickness could start out small, and grow over time, with a maximum that isn't crippling.

This would discourage vaults, and also provide a boost to defenders.
My rationalising behind this is that most people feel more comfortable in their home, whereas they are uncomfortable in other's homes, especially if they're doing something wrong.

Ideas?
Just no.
Agreed.
Image
BadMotel
Posts: 105
Joined: Thu Jul 08, 2010 2:33 am

Re: Home Bonus

Post by BadMotel »

dagrimreefah wrote:
Arcanist wrote:If you are close to your HF, or on the same claim as where your HF is set, you get a small bonus (maybe 5% combat, -5% weariness, a small boost to stam regen ect)

If you are far away from your HF, or on a different claim, you get homesick and recieve a small drain on some abilities (higher stam loss, lower combat abilities ect)
The drain from homesickness could start out small, and grow over time, with a maximum that isn't crippling.

This would discourage vaults, and also provide a boost to defenders.
My rationalising behind this is that most people feel more comfortable in their home, whereas they are uncomfortable in other's homes, especially if they're doing something wrong.

Ideas?
Just no.
Most productive comment possible, gj on achieving that.

As far as FictionRyu's question, it's based on where your HF is set, so if you or your village is all on one persons mega-claim, then you would get your bonus on that claim (ie. at home).
Today is a good day to die.
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Home Bonus

Post by jordancoles »

Bad idea. I don't want to be gimped because of a technicality. This is a permadeath game and adding unneeded debuffs isn't ideal.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Home Bonus

Post by Arcanist »

BadMotel wrote: As far as FictionRyu's question, it's based on where your HF is set, so if you or your village is all on one persons mega-claim, then you would get your bonus on that claim (ie. at home).
Yes exactly.
sholto10
Posts: 13
Joined: Sat Oct 01, 2011 1:19 am

Re: Home Bonus

Post by sholto10 »

would there be a bonus for being at a friends?
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Home Bonus

Post by MagicManICT »

So basically, this can be easily abused by just moving a hearth fire to wherever you want to for the time or avoided by just breaking your hearth fire?

Also, what's getting debuffed here? The only thing you don't do near your home anyway is fight and forage.

While there's no rules against posting bad ideas, you'd think a desire for a positive rep would dictate a person doesn't post lame crap.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
ydex
Posts: 747
Joined: Mon Apr 11, 2011 4:08 pm

Re: Home Bonus

Post by ydex »

i totally missread the topic as to say "homo bonus"... got me a real wtf-moment
bold

Return to “Critique & Ideas”