If you are close to your HF, or on the same claim as where your HF is set, you get a small bonus (maybe 5% combat, -5% weariness, a small boost to stam regen ect)
If you are far away from your HF, or on a different claim, you get homesick and recieve a small drain on some abilities (higher stam loss, lower combat abilities ect)
The drain from homesickness could start out small, and grow over time, with a maximum that isn't crippling.
This would discourage vaults, and also provide a boost to defenders.
My rationalising behind this is that most people feel more comfortable in their home, whereas they are uncomfortable in other's homes, especially if they're doing something wrong.
Ideas?
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Home Bonus
What about Villages/Group Settlements?
Some people don't have their own claims and live under one PClaim/VClaim.
In the case for Pclaims, I live with my friend on his claim, I don't own my own claim seeing as we have a smalle area.
Some people don't have their own claims and live under one PClaim/VClaim.
In the case for Pclaims, I live with my friend on his claim, I don't own my own claim seeing as we have a smalle area.
Scooby Doo taught us that the real monsters are humans.
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Home Bonus
Just no.Arcanist wrote:If you are close to your HF, or on the same claim as where your HF is set, you get a small bonus (maybe 5% combat, -5% weariness, a small boost to stam regen ect)
If you are far away from your HF, or on a different claim, you get homesick and recieve a small drain on some abilities (higher stam loss, lower combat abilities ect)
The drain from homesickness could start out small, and grow over time, with a maximum that isn't crippling.
This would discourage vaults, and also provide a boost to defenders.
My rationalising behind this is that most people feel more comfortable in their home, whereas they are uncomfortable in other's homes, especially if they're doing something wrong.
Ideas?
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pawnking2
- Posts: 152
- Joined: Thu Sep 22, 2011 10:35 pm
- Location: Up your ass.
Re: Home Bonus
Agreed.dagrimreefah wrote:Just no.Arcanist wrote:If you are close to your HF, or on the same claim as where your HF is set, you get a small bonus (maybe 5% combat, -5% weariness, a small boost to stam regen ect)
If you are far away from your HF, or on a different claim, you get homesick and recieve a small drain on some abilities (higher stam loss, lower combat abilities ect)
The drain from homesickness could start out small, and grow over time, with a maximum that isn't crippling.
This would discourage vaults, and also provide a boost to defenders.
My rationalising behind this is that most people feel more comfortable in their home, whereas they are uncomfortable in other's homes, especially if they're doing something wrong.
Ideas?

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BadMotel
- Posts: 105
- Joined: Thu Jul 08, 2010 2:33 am
Re: Home Bonus
Most productive comment possible, gj on achieving that.dagrimreefah wrote:Just no.Arcanist wrote:If you are close to your HF, or on the same claim as where your HF is set, you get a small bonus (maybe 5% combat, -5% weariness, a small boost to stam regen ect)
If you are far away from your HF, or on a different claim, you get homesick and recieve a small drain on some abilities (higher stam loss, lower combat abilities ect)
The drain from homesickness could start out small, and grow over time, with a maximum that isn't crippling.
This would discourage vaults, and also provide a boost to defenders.
My rationalising behind this is that most people feel more comfortable in their home, whereas they are uncomfortable in other's homes, especially if they're doing something wrong.
Ideas?
As far as FictionRyu's question, it's based on where your HF is set, so if you or your village is all on one persons mega-claim, then you would get your bonus on that claim (ie. at home).
Today is a good day to die.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Home Bonus
Bad idea. I don't want to be gimped because of a technicality. This is a permadeath game and adding unneeded debuffs isn't ideal.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Home Bonus
Yes exactly.BadMotel wrote: As far as FictionRyu's question, it's based on where your HF is set, so if you or your village is all on one persons mega-claim, then you would get your bonus on that claim (ie. at home).
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sholto10
- Posts: 13
- Joined: Sat Oct 01, 2011 1:19 am
Re: Home Bonus
would there be a bonus for being at a friends?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Home Bonus
So basically, this can be easily abused by just moving a hearth fire to wherever you want to for the time or avoided by just breaking your hearth fire?
Also, what's getting debuffed here? The only thing you don't do near your home anyway is fight and forage.
While there's no rules against posting bad ideas, you'd think a desire for a positive rep would dictate a person doesn't post lame crap.
Also, what's getting debuffed here? The only thing you don't do near your home anyway is fight and forage.
While there's no rules against posting bad ideas, you'd think a desire for a positive rep would dictate a person doesn't post lame crap.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm