Well, I just experienced death on what was my best character, now, normally after a loss people get all upset, and get mad at those who killed them, and I ask WHY?
Lets think about it.
After death you:
Start with some LP that you had on your old character
The Belief sliders
Your old HF
Stats
And your FEP thing gets set back to 10.
The only thing you really lose, is what you had on you.
Now with all the gains, you have a perfect opertunity to rebuild your character. You didn't like being a ranged person, want to go UA? You can do that. Want to get more AGI than INT, you can do that without having to eat as much food.
Now really, was that so bad?
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: How death makes you stronger.
One of the largest downsides of dying is having to wait for your belief sliders. It is a pain in the ass to get back to full change so that you're not earning significantly less lp than you were before. It's like a 3 day wait requirement before you can really start playing.
Also your stats aren't set back to 10, you just lose between 25-75% of them based on your tradition/change slider. Base minimum is 10, that's all.
Also your stats aren't set back to 10, you just lose between 25-75% of them based on your tradition/change slider. Base minimum is 10, that's all.
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rogoku
- Posts: 201
- Joined: Thu Jul 21, 2011 1:33 am
Re: How death makes you stronger.
I never said the stats were set to 10. I died and sitll have 32 str. I said the FEP event thing was set to 10.00 making gaining stats easier. Also, yes it can be a little bit of a pain, but its not all that bad if you just feed slower curios.TeckXKnight wrote:One of the largest downsides of dying is having to wait for your belief sliders. It is a pain in the ass to get back to full change so that you're not earning significantly less lp than you were before. It's like a 3 day wait requirement before you can really start playing.
Also your stats aren't set back to 10, you just lose between 25-75% of them based on your tradition/change slider. Base minimum is 10, that's all.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: How death makes you stronger.
FEP requirements are equal to your highest stat. You can reduce how many FEPs you need by eating different kinds of food. They can all give you the same FEP but different foods reduce how many total FEPs you need.
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rogoku
- Posts: 201
- Joined: Thu Jul 21, 2011 1:33 am
Re: How death makes you stronger.
The problem is, most villages will give differnet jobs food specific to the stuff they need. Since I was a little weakling, I needed STR food, which screwed up my FEPS, so now that its at 10, I can also focus on other ones.TeckXKnight wrote:FEP requirements are equal to your highest stat. You can reduce how many FEPs you need by eating different kinds of food. They can all give you the same FEP but different foods reduce how many total FEPs you need.
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tmgame01
- Posts: 24
- Joined: Sun Jun 24, 2012 9:17 am
Re: How death makes you stronger.
since higher attribs need more fep and higher skills need more lp. the loss would much higher that 75% at full change. the loss would beTeckXKnight wrote:Also your stats aren't set back to 10, you just lose between 25-75% of them based on your tradition/change slider. Base minimum is 10, that's all.
100% - [ x ( 1 + x / 4 ) / 8 ] / [ x ( 1 + x ) / 2 ] = 100% - ( 4 + x ) / ( 1 + x ) / 16, roughly 93.75% loss
User is encouraged for his noobishment


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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: How death makes you stronger.
Incorrect. If you inherit your ancestor, then you can grab your stuff from the body unless you died to a raider or you took a swim across a river. Or someone stole your gear. But either way, it's still there. Down to the last curio you were studying.rogoku wrote:The only thing you really lose, is what you had on you.
Scooby Doo taught us that the real monsters are humans.
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Kkkey2
- Posts: 53
- Joined: Tue Apr 10, 2012 3:32 pm
Re: How death makes you stronger.
If you died to an animal, or leeches, then the account probally wasn't worth much anyway, so there would be little to no poimt retrieving what was lost.FictionRyu wrote:Incorrect. If you inherit your ancestor, then you can grab your stuff from the body unless you died to a raider or you took a swim across a river. Or someone stole your gear. But either way, it's still there. Down to the last curio you were studying.rogoku wrote:The only thing you really lose, is what you had on you.
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: How death makes you stronger.
Leeches: Yea, it's not worth it. But animals: No, you're incorrect. You could be pulling hairs from Aurochsen and be tampled to death. Same with Mouflon, or Deer. But you're not pulling the latters hair. You can make just one wrong move--an accidental click in this lag, can be death no matter how experienced you are. No matter the gear you're wearing.Kkkey2 wrote:If you died to an animal, or leeches, then the account probally wasn't worth much anyway, so there would be little to no poimt retrieving what was lost.FictionRyu wrote:Incorrect. If you inherit your ancestor, then you can grab your stuff from the body unless you died to a raider or you took a swim across a river. Or someone stole your gear. But either way, it's still there. Down to the last curio you were studying.rogoku wrote:The only thing you really lose, is what you had on you.
Scooby Doo taught us that the real monsters are humans.
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MickDick
- Posts: 56
- Joined: Sat Jun 09, 2012 6:34 am
Re: How death makes you stronger.
What if you were already strong?