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L0dest0ne
- Posts: 109
- Joined: Tue Jul 17, 2012 4:19 pm
On Movement
Is it possible that UO-style continuous movement could be incorporated into the game? I think this might lessen the rubberbanding problem.
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L0dest0ne
- Posts: 109
- Joined: Tue Jul 17, 2012 4:19 pm
Re: On Movement
Ultima Online. In that game you could hold down right click to keep moving without stopping. These two games actually share many similarities, which is why I play H&H.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: On Movement
rubberbanding is caused by lag - so i doubt continious would help - and i wouldn't prefer it myself as it would bring more flaws in gameplay than pros...
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: On Movement
If you look at how the rubber banding works, you rubber band back if you click again after a lag spike. If you don't click, your character just reaches the end of your path and runs in spot until you actually get there. Continuous movement would just make it look like you were like 15 minimaps ahead of where you actually were.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Doness
- Posts: 60
- Joined: Thu Apr 12, 2012 9:36 am
Re: On Movement
running in the black void of nothingness, since the server won't send you the info about a place you're not atbmjclark wrote:If you look at how the rubber banding works, you rubber band back if you click again after a lag spike. If you don't click, your character just reaches the end of your path and runs in spot until you actually get there. Continuous movement would just make it look like you were like 15 minimaps ahead of where you actually were.