Multiple-Use Curiosities

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Kubius
Posts: 124
Joined: Fri May 28, 2010 5:29 pm

Multiple-Use Curiosities

Post by Kubius »

Basically, curios that go in a special 4-slot area and can be used again and again, and instead of only giving more LP per study with quality increase, they also get more uses.

As a tradeoff, the uses increase by cube root instead of square root, e.g. cube root(quality/10) instead of sqrt(quality/10), so doubled at q80. As another tradeoff, each time period acts as an individual curio, meaning you have to come online if you want the LP from the cycle.

Initial suggestions for possible items:

Toy Farm: 3x Cone Cow, 3x Board, 3x Branch
Looks like a couple of cone cows inside a fence next to a barn, the entire thing on top of a block of wood.
Base Uses: 8
Base LP Gain/Cycle: 40
Cycle Time: 20 Minutes

Diviner's Tools: 1x Seer's Tealeaves, 1x Seer's Bowl, 1x Seer's Bones, 1x Völva's Wand, 3x A Beautiful Dream, 1x Linen Cloth
Looks like a set of the above on a cloth with magic flowing between.
Base Uses: 7
Base LP Gain/Cycle: 1000
Cycle Time: 8 Hours
Last edited by Kubius on Sat Aug 25, 2012 10:57 pm, edited 2 times in total.
Damonkaninchen: rest in peace. Betrayed and attacked.
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dagrimreefah
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Joined: Wed May 25, 2011 3:01 am

Re: Multiple-Use Curiosities

Post by dagrimreefah »

I like this idea :)
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ApocalypsePlease
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Re: Multiple-Use Curiosities

Post by ApocalypsePlease »

Balancing them correctly would be quite odd. The issue is in making sure they aren't overly strong while still giving them use.

The chess board as good as you should want it to be would be a bit excessive. Assuming someone made them with specific intent for LP gains, with no recharge time and in some sense "unlimited LP gain", it would be an issue. If it were to be used specifically to gain LP on one character, a character who won for all 15 uses at 360% learning ability would gain 18,900LP @Q10, (also consider the fact the loser gains 8,100LP with 360% learning ability). As "fun" as it would be, it would perhaps be better suited as it's own suggestion separate from this "multi use curios" idea. (With a foraging ult with full industry, it would take 5 grey clay deposits, 4 cave clay deposits and 4 feldspar deposits as the main limiting factor, bones and acre clay are negligible since of the abundance/easy accessibility a high end town has for them).

If this wasn't abusable like this, I'd really enjoy your idea.
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Kubius
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Joined: Fri May 28, 2010 5:29 pm

Re: Multiple-Use Curiosities

Post by Kubius »

Chessboard snipped from OP, too grindable. Trying to find a way to keep these practical.

ApocalypsePlease wrote:Balancing them correctly would be quite odd. The issue is in making sure they aren't overly strong while still giving them use.
That did indeed come to mind. The toy farm I thought of as something for someone who's online for a long period of time, and the diviner's tools were calculated so there's slightly higher LP gain than studying each curio ingredient alongside each other.

However, there IS the matter of the quality increase. I've revised the OP slightly.
Damonkaninchen: rest in peace. Betrayed and attacked.
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LadyV
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Re: Multiple-Use Curiosities

Post by LadyV »

I'm all for new curios but curios and a second curios spot? No its just one more thing to manage. It would only open up a new way to stuff more curios for those who grind. The logging in part would only make bots more prevalent as they would program it to log in each cycle.
Kubius
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Re: Multiple-Use Curiosities

Post by Kubius »

Dang. Didn't think of that.
Damonkaninchen: rest in peace. Betrayed and attacked.
Marsdarth
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Joined: Wed Jun 06, 2012 3:37 am

Re: Multiple-Use Curiosities

Post by Marsdarth »

why bother when the curio system (in it's current form) is going out.
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staz
Posts: 126
Joined: Sat May 26, 2012 1:40 am

Re: Multiple-Use Curiosities

Post by staz »

Kubius wrote:Basically, curios that go in a special 4-slot area and can be used again and again, and instead of only giving more LP per study with quality increase, they also get more uses.

As a tradeoff, the uses increase by cube root instead of square root, e.g. cube root(quality/10) instead of sqrt(quality/10), so doubled at q80. As another tradeoff, each time period acts as an individual curio, meaning you have to come online if you want the LP from the cycle.

Initial suggestions for possible items:

Toy Farm: 3x Cone Cow, 3x Board, 3x Branch
Looks like a couple of cone cows inside a fence next to a barn, the entire thing on top of a block of wood.
Base Uses: 8
Base LP Gain/Cycle: 40
Cycle Time: 20 Minutes

Diviner's Tools: 1x Seer's Tealeaves, 1x Seer's Bowl, 1x Seer's Bones, 1x Völva's Wand, 3x A Beautiful Dream, 1x Linen Cloth
Looks like a set of the above on a cloth with magic flowing between.
Base Uses: 7
Base LP Gain/Cycle: 1000
Cycle Time: 8 Hours

Faints at the idea cuz I would need a tooon of tea leaves. :P But the idea is actually a good one. Way to go :P
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Colin500
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Joined: Mon Feb 14, 2011 11:07 pm

Re: Multiple-Use Curiosities

Post by Colin500 »

Why would you post your ideas when loftar/jorb don't even care about what u said and not even going to add your suggestion to the game, they can only laugh " ohh god they are so funny, non-stop typing new ideas without knowledge about our laziness "
U can ban me for this but...
I DONT CAAAAREEEE

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