Bot Request: Clay>Brick>Brickwall Sign

Forum for alternative clients, mods & discussions on the same.

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0wolfboy0
Posts: 90
Joined: Fri Jun 17, 2011 9:35 pm

Bot Request: Clay>Brick>Brickwall Sign

Post by 0wolfboy0 »

Hi, I have recently started using bots and have one at request, A bot that can dig in the water for clay, put it in a kiln, then take the bricks out and put them in a close by brick walls sign, wondering if anyone can create these for me?
Quote:
Development on Haven has continued, continues and will continue as per usual, although with the less than weekly updates that you have witnessed for the past four months or so. As soon as Salem is released, we intend to bring the development of Haven back up to normal speed.
viewtopic.php?f=6&t=14667
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aghmed
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Location: between London and third part of LSD

Re: Bot Request: Clay>Brick>Brickwall Sign

Post by aghmed »

if you don't have made envoirment making this bot will take about 3 weeks.
If you don't have pathfinder we will also need to know exac location and shape on that node.

well if there's a chance to spawn rabbit in mine it's bigger than that somebody will do it for you.
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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0wolfboy0
Posts: 90
Joined: Fri Jun 17, 2011 9:35 pm

Re: Bot Request: Clay>Brick>Brickwall Sign

Post by 0wolfboy0 »

Hm, what if you were to start the script pre in water, then it finds the kiln closest? you could have a friend fuel it for you, then it fills up the brick sign
Quote:
Development on Haven has continued, continues and will continue as per usual, although with the less than weekly updates that you have witnessed for the past four months or so. As soon as Salem is released, we intend to bring the development of Haven back up to normal speed.
viewtopic.php?f=6&t=14667
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aghmed
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: Bot Request: Clay>Brick>Brickwall Sign

Post by aghmed »

good way is to pave 1 tile close to center ql node
then you can walk to paved tile coord +(2*11,0) and dig there
its also more effevtive to dig out all clay using cauldron signs and light it, this way u use only 1 char at time
small tip:
placing signs
String[] action = {"bp", string name};
ui.instance.mnu.wdgmsg("act", (Object[])action);
ui.mainview.wdgmsg("place", Coord here, 1, 0);

i can write you whole code for 8 troll skulls
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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borka
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Re: Bot Request: Clay>Brick>Brickwall Sign

Post by borka »

guys pls - Bot questions and codes at Wizards Tower please :)

Mods are already asked to move it there ...
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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0wolfboy0
Posts: 90
Joined: Fri Jun 17, 2011 9:35 pm

Re: Bot Request: Clay>Brick>Brickwall Sign

Post by 0wolfboy0 »

@aqhmed, soz don't have 8 troll skulls... does anyone?! :D

Borka seriously, it's one thread in the wrong place, the whole game is dead, lag everywhere, people bugramming one another... but no, most important thing right now is moving one thread which was in the 'anything' section, to a place which is in the 'nothing but this' section. does it matter?
Quote:
Development on Haven has continued, continues and will continue as per usual, although with the less than weekly updates that you have witnessed for the past four months or so. As soon as Salem is released, we intend to bring the development of Haven back up to normal speed.
viewtopic.php?f=6&t=14667
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joojoo1975
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Re: Bot Request: Clay>Brick>Brickwall Sign

Post by joojoo1975 »

I wouldn't get all sassy up in here. he's one of the nicer "Mods" on this forum.
To Protect The Helpless From The Heartless
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0wolfboy0
Posts: 90
Joined: Fri Jun 17, 2011 9:35 pm

Re: Bot Request: Clay>Brick>Brickwall Sign

Post by 0wolfboy0 »

Hm I know, I just think it is a bit unnecessary.
Quote:
Development on Haven has continued, continues and will continue as per usual, although with the less than weekly updates that you have witnessed for the past four months or so. As soon as Salem is released, we intend to bring the development of Haven back up to normal speed.
viewtopic.php?f=6&t=14667
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dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: Bot Request: Clay>Brick>Brickwall Sign

Post by dagrimreefah »

I think griping and bitching at someone about something so trivial as trying to keep the forums orderly (dead or not) is unnecessary.
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0wolfboy0
Posts: 90
Joined: Fri Jun 17, 2011 9:35 pm

Re: Bot Request: Clay>Brick>Brickwall Sign

Post by 0wolfboy0 »

Perhaps, but my point is it was trivial to do it in the first place.
Quote:
Development on Haven has continued, continues and will continue as per usual, although with the less than weekly updates that you have witnessed for the past four months or so. As soon as Salem is released, we intend to bring the development of Haven back up to normal speed.
viewtopic.php?f=6&t=14667

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