I can't be the only one that hates walking to the water all the time. So, I propose we get the water to us.
Water distribution infrastructure would consist of four parts: pumping stations, aqueducts, reservoirs and fountains.
Pumping stations are built on underground water source or next to a river or a lake. They take stone, metal, wood and linen for the windmill sails (windmill is a built-in power-source). Pumping stations supply the water to the system.
Aqueducts and reservoirs form one system. They both take stone to build. Aqueducts carry water over long distances, and reservoirs allow you to build fountains in their radius. Aqueducts need to have at least two tiles between their pylons, so carts can pass under them. All connected reservoirs and aqueducts are part of one water system, who's water supply is equal to the number of pumping stations connected, and water quality is the average of all the pumps' water quality.
Fountains are the end where you get the water. They can only be built close to reservoirs, using stones and metal (for piping). You can just right-click one with an empty bucket to get a bucket of water. The number of the fountains you can build in a single water system is limited by the system's water supply, ie you can build one fountain for each pumping station.
I think it's pretty obvious this is heavily inspired by Caesar 3. Anyway, water systems could lead to stuff like poisoning of a water supply etc.
-
Neyvn
- Posts: 174
- Joined: Fri Jul 31, 2009 3:41 pm
Re: Water distribution
I thought this game was being Heavily Influenced by Northen Eourpean areas. Not Rome...
Aqueducts were a Roman Invention that took way too long to be adapted and used by other Civs, Unless of course the Romans conquered their sorry asses and forced Romanization on them...
Aqueducts were a Roman Invention that took way too long to be adapted and used by other Civs, Unless of course the Romans conquered their sorry asses and forced Romanization on them...
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Water distribution
just implement motor cars so we can drive to the lake... or maybe robots that condense water from the atmosphere for us wherever we are
-
CG62
- Posts: 591
- Joined: Thu Sep 03, 2009 2:45 am
- Location: <Insert Witty Location Here>
Re: Water distribution
Are there water sources above sea level? Or for that matter, land BELOW sea level (Cellars, caves, and Mines excluded)?
If not, aqueducts are unfortunately quite impossible if we were following real-world physics. That, and you generally have to dig through any obstructions (Hills, mountains, etc) that are too large to simply shorten the pillar for.
Pumps would be cool, if we had a physics system worthy of fluid-based traps. Giant lava trap anyone?
My solution to all this annoyance with water? Roman-style wells. Collect and filter rainwater. And it HAS to rain like hell in the hearthlands, I've never watered a crop in my life.
If not, aqueducts are unfortunately quite impossible if we were following real-world physics. That, and you generally have to dig through any obstructions (Hills, mountains, etc) that are too large to simply shorten the pillar for.
Pumps would be cool, if we had a physics system worthy of fluid-based traps. Giant lava trap anyone?
My solution to all this annoyance with water? Roman-style wells. Collect and filter rainwater. And it HAS to rain like hell in the hearthlands, I've never watered a crop in my life.
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Water distribution
Influenced by. Not a recreation thereof. Do I need to point out specifics or do you yet realize how the current exceptions are quite literally staring you in the face right now?Neyvn wrote:I thought this game was being Heavily Influenced by Northen Eourpean areas.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Water distribution
With pumps, aqueducts are possible. And we don't really have any hills in the game.
-
Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Water distribution
I'd like to see diggable channels atleast, and irrigation that helps plants grow better.
I was thinking about irrigation, it should increase the quality 1/10 of the water that is used. So someone who farms with q10 water still gets a bonus.
The person that uses the holy q57 water gets a 6 point bonus. It isn't much but it'd help increase overall quality of items in the world.
Also, slight growing speed increase.
I was thinking about irrigation, it should increase the quality 1/10 of the water that is used. So someone who farms with q10 water still gets a bonus.
The person that uses the holy q57 water gets a 6 point bonus. It isn't much but it'd help increase overall quality of items in the world.
Also, slight growing speed increase.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
-
Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Water distribution
I like, at least in principle (the exact mechanics may need tweaking of course), as it gives some strategic choices as to where to place an agricultural village as soon as soil quality plays a role in farming - dou you place your fields at the HQ soil, with poor water, or do you find a spot with average water and soil? Maybe HQ water and HQ soil should give different bonuses.Jfloyd wrote:I'd like to see diggable channels atleast, and irrigation that helps plants grow better.
I was thinking about irrigation, it should increase the quality 1/10 of the water that is used. So someone who farms with q10 water still gets a bonus.
The person that uses the holy q57 water gets a 6 point bonus. It isn't much but it'd help increase overall quality of items in the world.
Also, slight growing speed increase.
What if Rosa Parks had a car?
-
Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Water distribution
Also, not to de-rail your thread potjeh, but I think basic fertilizer should be added....like, say cow poo. When 'harvesting' said fertilizer, there should be a debuff from picking it up, just because it's nasty.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.

