The new system needs to work on these details:
- Reduce and or spread out impact of new players
- Handle the sent summoning of players with no hearth fire or village
- Characters should be able to easily join their friends who invited them to play the game, instead of spawning a several hour journeys worth away
- Would be nice if the system spread out players so that they would reach a more uniform population density
- -I'll add more here as I think of them and as they are brought up in the thread-
Edit: List of running ideas:
Multiple RoBs:
+ decreases impact of a single RoB on the land
- instead of one problem zone there are now several with all the same problems in lesser amounts
Random spawning (such as spawning on shores):
+ spreads out new players for better density and lessened impact
- how would sent summoning work with no village or hearth fire characters work?
- players may be spawned far from where they want to be spawned with little means to get there
