The Great Road

Forum for discussing in game politics, village relations and matters of justice.
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Yolan
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Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

The Great Road

Post by Yolan »

In W6 I noticed some people constructed a bloody long road north and south through a few supergrids which I stumbled upon once.

How about a great road for W7? Brodgar is along the edge of an Eastern supergrid, so if anybody is interested they could start from us, and move westwards, perhaps using XCom style bridges to cross the rivers.
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btaylor
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Joined: Thu Oct 22, 2009 1:37 am

Re: The Great Road

Post by btaylor »

A super project like that would be great but there are way too many griefers at the moment. You wouldn't get any work done.
The unfed mind devours itself. - Gore Vidal
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Zachary09
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Location: Poland

Re: The Great Road

Post by Zachary09 »

Good idea to connect all major cities, actually this might work out after some people decide to protect the bridge from highwaymen, which I suspect to be wild russians, 'muricans and koreans
Xaraan
Posts: 49
Joined: Tue Apr 09, 2013 3:59 am

Re: The Great Road

Post by Xaraan »

I will help with this when the time comes. I actually settled on the border between 2 grids for the purpose of building a road for travelers between them :)
dragonxkai
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Joined: Thu May 09, 2013 8:39 pm

Re: The Great Road

Post by dragonxkai »

inb4 griefer litters 1000 hf throughout the entire road...

If they see a potential griefing target, they'll do it.
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btaylor
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Joined: Thu Oct 22, 2009 1:37 am

Re: The Great Road

Post by btaylor »

dragonxkai wrote:inb4 griefer litters 1000 hf throughout the entire road...
This ^
The unfed mind devours itself. - Gore Vidal
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Federico
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Location: Argentina

Re: The Great Road

Post by Federico »

Carts need roads to be efficient, meanwhiel Wagons' speed isn't limited by the terrain you're on, and honestly if you're in a SG's edge your only trouble is the trees and other path blocking objects, which a few bots could remove easily.

Roads would be good to actually "point" out where the cities are, but you can use milestones for the same purpose.
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Jackard
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Location: fucking curios how do they work

Re: The Great Road

Post by Jackard »

did milestones ever get updated to have no collision.
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btaylor
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Joined: Thu Oct 22, 2009 1:37 am

Re: The Great Road

Post by btaylor »

Jackard wrote:did milestones ever get updated to have no collision.
God that would be so good. :o
The unfed mind devours itself. - Gore Vidal
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Ninijutsu
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Joined: Sat May 22, 2010 4:22 am

Re: The Great Road

Post by Ninijutsu »

Jackard wrote:did milestones ever get updated to have no collision.
Just alternate building them on opposite sides
Of another era.

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