hey does anybody know of an application that i could buy or run that wold let me build games such as haven and hearth or similar games?
`thanks
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Maxwell6336
- Posts: 47
- Joined: Thu Aug 22, 2013 2:09 am
Game Creation
~~~quit stealing my apples!!!~~~
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martenx
- Posts: 772
- Joined: Fri Jul 09, 2010 7:05 am
- Location: Netherlands
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Creation
First try with modding for games to get clues how gamedesign and such works
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Creation
Get some education in: coding, art, story telling ... and management while your at it.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Creation
You looking to make an online game (MMO) or single player/multiplayer game?
MMO: Nope. There's always MUD code out there you can set up text or graphics based MUDs, but it requires a ton of programming and there is no newbie-friendly interfaces. If you want a true MMO and not just a MUD, there's absolutely nothing. Believe me, I've been looking. I've found a lot of commercial options (expensive, as in thousands if not tens of thousands), and I've found some dead projects that never worked properly.
Single/multi-player: Try things like RPGmaker or GameMaker. These are usually pretty friendly to the new game designer. I have some experience with GameMaker. A minimal of coding is needed for the simplest of games and you can do a large number of games with just the drag-and-drop and point-and-click interfaces. If you feel brave, there is scripting you can include to do more than just what's built in. GameMaker Pro (the commercial version) does have a network interface you can include for peer-to-peer gaming. I haven't used RPGMaker, but I've played around with a few things made on it, and they're not bad. There's a few other game design tools out there for free or cheap.
Best investment: A good beginners book on programming computers. Avoid those "Learn xxx in y days" and other junk. Those books are designed for folks that know how to program and are picking up a new language. A good beginners book will teach you how to think of problems in parts and procedures as well as teaching you a simpler language such as Java.
MMO: Nope. There's always MUD code out there you can set up text or graphics based MUDs, but it requires a ton of programming and there is no newbie-friendly interfaces. If you want a true MMO and not just a MUD, there's absolutely nothing. Believe me, I've been looking. I've found a lot of commercial options (expensive, as in thousands if not tens of thousands), and I've found some dead projects that never worked properly.
Single/multi-player: Try things like RPGmaker or GameMaker. These are usually pretty friendly to the new game designer. I have some experience with GameMaker. A minimal of coding is needed for the simplest of games and you can do a large number of games with just the drag-and-drop and point-and-click interfaces. If you feel brave, there is scripting you can include to do more than just what's built in. GameMaker Pro (the commercial version) does have a network interface you can include for peer-to-peer gaming. I haven't used RPGMaker, but I've played around with a few things made on it, and they're not bad. There's a few other game design tools out there for free or cheap.
Best investment: A good beginners book on programming computers. Avoid those "Learn xxx in y days" and other junk. Those books are designed for folks that know how to program and are picking up a new language. A good beginners book will teach you how to think of problems in parts and procedures as well as teaching you a simpler language such as Java.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Kanzid
- Posts: 4
- Joined: Fri Aug 02, 2013 6:19 pm
Re: Game Creation
While I agree with all the rest of your post I'd completely disagree about Java being a simple/good first language to learn these days. Generally these days to start off you'd want to learn something more like Python or Ruby. There are also plenty of places online to get started such as http://www.codecademy.com/ or similar.MagicManICT wrote: Best investment: A good beginners book on programming computers. Avoid those "Learn xxx in y days" and other junk. Those books are designed for folks that know how to program and are picking up a new language. A good beginners book will teach you how to think of problems in parts and procedures as well as teaching you a simpler language such as Java.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Creation
Some people like physical books, some people like websites. I can't page through websites like I can a book, and I can't search a book as fast as I search a website. Thus I like both at hand. Maybe this is just my age showing, it used to be that you really did need a decent book at your side just in case you did something to your system and you couldn't get your network or, even worse, computer back after a bad program. I can also keep a book open next to my computer and look at it and my code windows at the same time without extra monitors or computers.Kanzid wrote:learn something more like Python or Ruby. There are also plenty of places online to get started such as http://www.codecademy.com/ or similar.
Note: Python and Ruby are scripting languages. Yes, they're great for learning the basics of program design and such, but there's a lot of limits to them. (I know of entire servers being written in Python, so the line is blurry, but the same was true of Perl, too, back in the day of Unix being the only server OS.) Also, this is a huge argument on the interwebs. Java is considered the universal newb language for a lot of reasons. I don't think we need to rehash it here.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Maxwell6336
- Posts: 47
- Joined: Thu Aug 22, 2013 2:09 am
Re: Game Creation
so i just need something somewhat simple and easy to use to build my own game, dont worry about how much i know i can learn and i already know a lot, im running a mac osx 10.4 so if its compatable with this computer let me know
~~~quit stealing my apples!!!~~~
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Creation
Maxwell6336 wrote:i already know a lot, im running a mac
Bottleneck