Or add an ultra option for high-end users so we can enjoy Hafen in 4K (or HD)
and some nice smooth graphics and shadows n shaders n stuff.
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Bondle
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Mernil
- Posts: 133
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Re: The H&H team should work even more in graphics.
Terrible idea!Bondle wrote:Or add an ultra option for high-end users so we can enjoy Hafen in 4K (or HD)
and some nice smooth graphics and shadows n shaders n stuff.
How will you run 10 bots instance then?
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jorb
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- Location: Here, there and everywhere.
Re: The H&H team should work even more in graphics.
by disabling the rendering loop?Mernil wrote:How will you run 10 bots instance then?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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LadyV
- Posts: 3113
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Re: The H&H team should work even more in graphics.
If after the game is smoothed out they wish to add higher end graphics, while still holding to the lesser graphics, I have no issues. Graphics of that level should be a secondary project however.
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FLO
- Posts: 125
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- Location: Any sarcasm in my posts will not be mentioned as this would ruin the purpose, Duh.
Re: The H&H team should work even more in graphics.
i like the game and graphics/sprites etc as it is now
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: The H&H team should work even more in graphics.
This thread title made me sit upright. I am dissapointed that I made the effort... maybe I judge too soon.
factnfiction101 wrote:^I agree with this guy.
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borka
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- Location: World of Sprucecap
Re: The H&H team should work even more in graphics.
Bondle i feel for you: got no 6K already ?!?
The best thing with HnH is that you don't need to spend money for playing high end components upgrade race ...
And btw. i'm playing HnH in 1920x1200 ... so what
The best thing with HnH is that you don't need to spend money for playing high end components upgrade race ...
And btw. i'm playing HnH in 1920x1200 ... so what
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mvgulik
- Posts: 4094
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borka
- Posts: 9965
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- Location: World of Sprucecap
Re: The H&H team should work even more in graphics.
6K
movie
http://en.wikipedia.org/wiki/Gone_Girl_%28film%29
camera used
http://de.red.com/products/epic-dragon#tech-specs
about the workflow
http://www.hdvideopro.com/film-and-tv/f ... ml?start=2#
or for downsampling in games http://deadendthrills.com/
with neat tools like this http://blog.metaclassofnil.com/?page_id=582
movie
http://en.wikipedia.org/wiki/Gone_Girl_%28film%29
camera used
http://de.red.com/products/epic-dragon#tech-specs
about the workflow
http://www.hdvideopro.com/film-and-tv/f ... ml?start=2#
or for downsampling in games http://deadendthrills.com/
with neat tools like this http://blog.metaclassofnil.com/?page_id=582
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mvgulik
- Posts: 4094
- Joined: Fri May 21, 2010 2:29 am
Re: The H&H team should work even more in graphics.
Aha. Thanks.
Looking at the "Gone Girl" trailer. It definitively seems way more crisper than what I have seen so far (at 480
).
(At 480, that's probably more related to a better down-sampling, than the source resolution of the video.)

Looking at the "Gone Girl" trailer. It definitively seems way more crisper than what I have seen so far (at 480
(At 480, that's probably more related to a better down-sampling, than the source resolution of the video.)
Ouch. I your an actor that is.According to producer Ceán Chaffin, Fincher took, on average, as many as 50 takes for each scene.
