Drying meat/jerkies

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Axatros
Posts: 135
Joined: Sat Mar 23, 2013 10:03 pm

Drying meat/jerkies

Post by Axatros »

My idea is simple, easy to do and I hope you will support me.
Jerkies.png
Nothing to explain, just check out my attachment.
You do not have the required permissions to view the files attached to this post.
Last edited by Axatros on Tue Nov 18, 2014 4:21 pm, edited 1 time in total.
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
User avatar
Saxony4
Posts: 1896
Joined: Mon Mar 12, 2012 2:38 am
Location: Atlantic Ocean

Re: Drying meat/jerkies

Post by Saxony4 »

salted/jerked/smoked meats should definitely be in game
loftar wrote:git da mony
Argus
Posts: 126
Joined: Fri Mar 11, 2011 4:19 am

Re: Drying meat/jerkies

Post by Argus »

Typically, meat was salted and smoked to preserve it. Since food doesn't have a sell-by date in HnH, maybe it grants an extra benefit? Increases FEP by a percentage, since you're doing more work?

I wouldn't use a drying frame. The oven might be better.
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Drying meat/jerkies

Post by Arcanist »

Combined from salt, which is a product from mining, either by veins or by biproduct. think strange crystal.
User avatar
Saxony4
Posts: 1896
Joined: Mon Mar 12, 2012 2:38 am
Location: Atlantic Ocean

Re: Drying meat/jerkies

Post by Saxony4 »

I'd prefer salt coming from a new salt flat biome (think acre clay mud flats), where you can boil the crystallized water and extract the salt, or chip salt from crystals like people used to do before machinery.
loftar wrote:git da mony
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Drying meat/jerkies

Post by TeckXKnight »

It has been hinted that this will be in the next build.
viewtopic.php?f=6&t=37396&start=50#p493959
Argus
Posts: 126
Joined: Fri Mar 11, 2011 4:19 am

Re: Drying meat/jerkies

Post by Argus »

I kinda hope they avoid the whole 'food has a lifespan' aspect in that thread. The game gets grindy enough at times as is, and I don't think it would add much to the gameplay or mechanics.
User avatar
Phinix
Posts: 438
Joined: Mon Sep 12, 2011 1:43 pm
Location: UnderGround in a Fox Hole

Re: Drying meat/jerkies

Post by Phinix »

Im with this post I give it a +1
The Lord of sneaking, the silent steps of paws, fast as a bird, and as smart as a advanced human... this is what a Fox is and what it will always be.
meus
Posts: 212
Joined: Sun Sep 04, 2011 3:00 pm

Re: Drying meat/jerkies

Post by meus »

Well, you won't grind if you don't need it, because it will decay before you eat it.

So food lifespan causes not more but less grinding.

Return to “Critique & Ideas”