Vector tiles

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Xcom
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Vector tiles

Post by Xcom »

Just a technical idea about tiles that could possibly be used as a multi layered tile. Loftar mentioned a while back that you can't do bridges as walking space can't be on top of eachother. Similarly houses needs to clearly be instanced for walking between the different layers. A possible solution could be tiles that record direction of player movement. If the player walks north the player lands on a set of tiles while if you walked south and walked around the vector tile you would land underneath the previous described tile.


Image for clarity.
Image
Image

As shown you could only move to layer 2 by walking on the special tile then moving northwards. After the player would move on to the 2nd layer you would basically be just like existing on a different mining level except you would still be visible by the players on layer 1.

It would make the world very interesting as you could have houses, towers or other buildings exist on the same area and never be instanced as its now.

Maybe its still difficult but yet an interesting mechanic if implemented.




Edit: Just a small refinement to clarify a small problem that would show up with using a single vector tile.
Image

If haven 2 walking mechanics are based on the similar haven 1 walking mechanics it would make more sense to have 2 vector tiles adjacent to each other. By haven walking logic you teleport small distances from spot to spot. In this instance if you mini hoppe from one vector tile to the next you basically change layer. But if you walk off the vector tile you basically walk of the layer that the vector tile belongs too.

In simple terms. Walking from 1 layer to another would mean you would need to walk on to the south vector tile. Then walk on the north vector tile, as you walk on to the northern vector tile you change layer and then can simply walk off it and exist on layer 2. But walking on or off a vector tile wouldn't change your layer, only by crossing one vector tile to another would your layer change.
Last edited by Xcom on Sun Nov 23, 2014 7:59 am, edited 2 times in total.
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Axatros
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Re: Vector tiles

Post by Axatros »

+1
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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strpk0
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Re: Vector tiles

Post by strpk0 »

This is a very nice idea. This would allow for your character to walk inside of a house and not have to be teleported to an instanced area.

This could also allow for some new gameplay mechanics like building towers and being able to walk up them while still being able to see the outside world (and even use them for defence, perhaps?). Also for having caves and their "layers" be actual layers and not sepparate instances of the world.
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vatas
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Re: Vector tiles

Post by vatas »

strpk0 wrote:This is a very nice idea. This would allow for your character to walk inside of a house and not have to be teleported to an instanced area.

This could also allow for some new gameplay mechanics like building towers and being able to walk up them while still being able to see the outside world (and even use them for defence, perhaps?). Also for having caves and their "layers" be actual layers and not sepparate instances of the world.
I have personally played with the idea of towers but sight radius would have to be reworked for them to have any use. Being able to shoot invaders with bonus to ranged damage while getting cover from tower would be nice but could alos be overpowered.
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Arcanist
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Re: Vector tiles

Post by Arcanist »

If you walk onto the space where the second layer is, and still be in the first layer?

Or perhaps only if it's 10 layers above and mined out..

Either way, if you can't, and there's no way of climbing it, then these are just really annoying cliffs.
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Xcom
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Re: Vector tiles

Post by Xcom »

Arcanist wrote:If you walk onto the space where the second layer is, and still be in the first layer?
If done so each layer is its own space it would mean the 2 different layers would be apart from each other. That would mean that you could theoretically walk under layer 2 if it was spaced above layer 1. It would be identical to walking into a cave except instead of clicking the cave entrance and be instantly teleported into the cave be more like walking into the cave via a tunnel.

A house would similarly be a separate room on its own but obviously the house on the outside occupies a specific space. A bridge would probably be the best explanation. You could walk under the bridge while at the same time walk on the bridge but you couldn't walk on both at the same time. Only way to walk on the bridge would be to enter the bridge space via the vector tiles connecting the bridge space and the regular space.

Just an image to illustrate.
Image

The light green tiles would be a different layer or set of tiles existing in an object on there own. You would load them if you walked on top of it or if it was visible from layer 1. But they would only be accessible from the vector tiles and you could only walk off them from the vector tiles.
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Sarge
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Re: Vector tiles

Post by Sarge »

'tis interesting :geek:
factnfiction101 wrote:^I agree with this guy.

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